linkman2004's Recent Forum Activity

  • Thanks to Jayjay I now have a couple of the examples I had posted in here:

    3D Vertex Rotation

    As a note, the X-Wing does not have a wire frame but the building does.

  • Rafael0125 - Extracting the zip into the main Construct folder(with the Plugins directory) should work fine. You aren't trying to use this on C2, right? This was written for Construct Classic and so won't work with C2.

  • AnD4D - The plugin is setup such that if you attempt to create a camera with the same name as a pre-existing one, then a new camera will not be created.

    About the issue with not being able to unfollow destroyed objects, this is something I'll have to fix, but I'll set it up in such a way that destroyed objects are automatically unfollowed.

    On the last issue, I've never noticed any jerkiness with any of the zoom features, however, I don't have it set up to use the lag value supplied for following, so I'll look into changing that. As for the bounding values, I'll explain that next, as this sounds related to both of your problems.

    cazbah - It sounds like you're either mixing up your upper and lower bounds, or you're using the wrong scale. It must be understood that when zoomed in, the zoom value is going to be larger that when zoomed out. Second, the scale is such that the value you give acts as a multiplier on the base zoom value of 100%, so a value of 1 would set zom to 100%, while a value of 2 would set it to 200%, a value of 0.5 would make it 50%, etc. Thus, if you wanted to, say, zoom out no farther than 50% and zoom in no more than %200, you would set the lower and upper bounds to 0.5 and 2, respectively.

    I realize I wasn't entirely clear in the descriptions for those parameters as to how it's laid out, and for that I apologize.

    Let me know if you guys run into anymore troubles. I don't have an ETA on the next version as I've been incredibly busy with school lately, but I'll do my best to have it out in a timely manner.

  • - Gone forever. This thread is over four years old, and the hard drive I had this stored on appears to be dead.

  • Moved to How do I... forum, as this is a general C2 help question.

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  • I've got a fresh release that fixes a couple of bugs which I've found since the last version. I'd strongly recommend upgrading to this version even in the absence of new features.

    Alpha 6.5 release notes:

    Download Magicam Alpha 6.5 for Construct 2 (Includes example)

    <font color="red">(FIX)</font> Re-added the Un-follow object action after it was added in alpha 3 and then mysteriously vanished in every subsequent version.

    <font color="red">(FIX)</font> Zoom bounds would not be saved/loaded with the state of the game.

    mapmerry - Be sure to download this and let me know if it works, although I have a good feeling about it.

    As usual, please leave comments, requests, bugs, etc. if you have them.

  • mapmerry - You wouldn't happen to be using the Un-follow object action, would you? It was added in alpha 3 and appears to have gone inexplicably missing in all versions after that. I'll get an updated version up as soon as possible with this added back in, but in the mean time, I'd check to see if you're using that action in your project, as it's the likely culprit.

  • I've removed your link, as adult content is not allowed, per the forum rules.

    However, if you were to remove the nudity - perhaps by making it such that the underwear cannot be removed, at least in the version you link here - then we'd be glad to allow you to put a link back in.

    I realize that the content on display here is rather benign, but this issue has come up before and it's difficult to establish a proper boundry for such things.

  • You need to make the floor objects immovable with the physics behavior.

  • digitalsoapbox - I'm glad it's working as you wanted. Be sure to let me know if there's anything else you'd like to see/need fixed.

    - I figured out what was going on with your code! By design, whenever you initiate a camera transition - a movement transition, specifically - following is disabled. To fix your issue, you can use the On transition finished condition to check if your transition is finished, then use the Enable following action to re-enable following.

    I figured designing it this way would help reduce headaches where you transition to a point, but then it immediately goes back to following objects upon completion.

    I hope this helps!

  • As requested by digitalsoapbox I have added the ability to bound zooming when using zoom to contain.

    Alpha 6.4 release notes:

    Download Magicam Alpha 6.4 for Construct 2 (Includes example)

    <font color="green">(ADD)</font> Added zoom bounding for zoom to contain feature. Individual upper and lower bounds can be specified, with -1 in either field indicating no limit. NOTE: When bounding zooming, margins can no longer be guaranteed.

    Per usual, have fun, and be sure to let me know if you guys find any bugs.

    - Don't worry, I haven't forgotten about the bug you found. Finals are over now, so I'll be able to look into it within the next day.

  • - The method as described in the picture should work, so I think there may actually be a problems with my plugin in this regard. I'll be busy up through the 13th of December, so I probably won't be able to fix it until then, but I'll try and get it done.

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linkman2004

Member since 15 Jan, 2008

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