linkman2004's Recent Forum Activity

  • could you release the .cap now that we have the necessary features? i'd like to see if this could benefit a potential project. i'm looking for a good way to make something like a rope or chain.

    Yeah, I want to see a CAP of this, too. I honestly don't get exactly how the spring feature is supposed to work.

  • Just thought I'd mention that "Unactivated" isn't a word.

  • No, reflecting isn't supported yet. Also, if you use a blank texture in the Light object, the shadows still draw - and you can use a cone-shaped Sprite for a cone shaped light.

    But then you have the problem of the light casting shadows all around it instead of just where it's pointing.

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  • > 27, and going bald.

    >

    > Yes! I've been avoiding this thread like the plague because I figured at 25 I'd be an old man.

    >

    Whippersnappers! You're both still wet behind the ears. Here's a penny, go buy yourself some candy.

    I think out of everyone here the only person older than me is Maxum.

    I think Newt is 40 something, actually.

    EDIT: Okay, 38, but he's still older than you.

  • The zooming would definitely cause problems, but I think it would work fine otherwise. Also, I checked with my own example and motion blur actually isn't affected by the jump back to the other side of the screen. Physics would probably be fine as well.

  • I've actually thought it would cool if the tiled background could do something like this. Not necessarily stretching anything, but allowing you to choose different tiles for the edges, corners, middle, etc.

  • I wouldn't really suggest quazi's way of doing bezier curves. His code is incredibly complex and hard to understand(he forewent the use of the Qarp expression). Here's a simple example of bezier curves: Bezier Curves.

    Ultimately, I think quazi was using cubic interpolation which is why all the fancy code, but that's going to be in the next build of Construct.

  • Is there any way you can get light to reflect off a surface?

    There might be some really complex way you could fake it, but it's not actually supported.

  • Nice effect, it looks alot like the bee fur in Mario Galaxy.

  • I think the easiest way would be to enable unbounded scrolling to allow the camera to scroll outside the layout, then add a copy of a little bit of the part of the track that you're looping back to outside the layout in the appropriate position. Here's what I mean in a CAP: Infinite scrolling

    I hope that helps, and I hope it's fairly easy to understand.

  • I ran some tests and it runs faster with individual sprites. In fact, just having the canvas present seems to slow it down. Of course, they were both running at over 1000 fps, but you might encounter slower speeds at larger sizes(only tested it with 640x480).

  • It's been brought up before, and it's probably not going to happen for a while.

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linkman2004

Member since 15 Jan, 2008

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