Max's Recent Forum Activity

  • Well, it'll have elements of an roguelike, but it won't have permadeath and won't be using a turn based system... but dungeons will be randomly generated f.e. Other big inspirations are Golden Axe and Diablo.

  • Working on an action rpg/dungeoncrawler/roguelike/beat em up .

    <img src="http://img5.imageshack.us/img5/7381/wipf.jpg">

    Implementing basic gameplay (placeholder graphics).

  • Work on your logic! For example, use a variable called "is_jumping" that is set to 1 during the jump and 0 when standing. Now, when you press z, you also check if "is_jumping" equals 0. That way, you can only jump when you stand.

    This is just an idea, I suggest getting more familiar with coding methods.

  • I don't think we're talking to each other

    The detection is no problem, the action is. I am using the 8-directional movement behavior, so for the moment I'll just use bounce. But other suggestions on how to stop(!) the player are also appreciated, because bounce can be tricked by moving very slowly .

    EDIT: Ah, screw it, I made my own movement system. Thanks for the great program Ashley!

  • I understand that - you can pick the object with the higher z variable.

    But how can I ignore the collisions for the obstacle? I'm using the 8-directional movement behavior, without a custom collision system. If that is be easier, pointers would be greatly appreciated .

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thats not a catch, thats a feature (->anti-piracy) !

  • Use the bullet behavior not one massive sprite for hit detection.

  • Erm, okay, I have this problem:

    I use a private variable on Player 1 for the z depth of this player. Now, when the z of the player is higher(e.g. by jumping) than an obstacle, the collision mode of the obstacle is changed to "none".

    Now, when I have two players, this method doesnt work anymore because one player can be higher and one lower than the obstacle.

    Help?

  • After upgrading to the latest version, I encountered a strange bug:

    When I insert two 3d-boxes, I see them in the editor. But when I test the game, only the first one is drawn. The boxes are identical ><

    Help?

  • Right now, we have the ability to move a object to the absolute front or back, but no way to put them behind or in front of one specific object. That would be neat, or another idea to realize 2.5D isometric graphics .

  • Hey guys,

    Has any of you thought about making a roguelike with Construct? I can't wrap my head around

    the concept of using arrays for random terrain generation algorithms. Any ideas?

  • If you're trying to say you're dragging or rearranging events within an event sheet, and it crashes, that's a known bug when using Vista. I believe it is to be addressed in the next release or two.

    EDIT: Re-read your post, comment still stands. Re-arranging event sheets / layouts in the side bar also produces this known crash.

    Sorry for the formulation in the op, this is what I meant . Strange thing, I'm not even using vista.

Max's avatar

Max

Member since 7 Jan, 2008

None one is following Max yet!

Trophy Case

  • 16-Year Club

Progress

16/44
How to earn trophies