work3's Recent Forum Activity

  • I'm in the process of setting up a static HUD panel, along with some collision boxes to prevent a few things from going wrong when 2 players are moving on screen.

    Now, thanks to deadeye's suggestions, I have an object that controls the scrolling.

    It moves up the background map, and is set to "centre view on me" , while the player objects can move freely over the background.

    now when it came to setting static objects on the screen i was doing :

    always set Y to scrollcontrollersprite + 144

    always set X to scrollcontroller X pos

    that way the objects are always sat in the same place.

    the problem lies in the fact that when the player moves on the X axis, the background controller moves in the opposite direction, 1 pixel per tick.

    when this happens the HUD objects shift by 1 pixel left and right, making the HUD wobble every tme the player moves on the X axis..

    Deadeye tells me I can use a second layer and set the scroll movement to zero, but the overlaid layer doesnt display anything on it when I run the app..

    the collision objects seem to be there, but they cant be seen, and bsides it seems like they are locked to the scrolling backround after a bind of blind testing..

    can anyone help?

    Thanks

  • when I meant "scales" I meant when you're zooming in on the layout editor, not during runtime....

  • yeah, thats what I meant - i'm working in low res for max performance, but zooming in to pixel adjust stuff is kinda blurry!!

  • would there any way to turn off the filtering when it scales?

  • fantastic!

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  • I can't say I've seen this, so slap me if its there, but being able to zoom in on the layout are would be immensely helpful for projects with smaller window sizes...

    working with 1:1 pixel sizes can be hard, especially if your're running your app in a window or resolution smaller than your monitor size..

  • I'm having problems getting an AVI to loop, despite setting the repeat function..

    I can get it to loop by actually clicking the play button on the bottom control panel, but not via an event... <img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" />

    also is it possible to :

    treat the AVI as a background (move objects over it?), right now it can't be Z ordered..

    and also get rid of the control bar at the bottom of the video?

    Thanks.

  • can't wait to find out!

  • no joy - i've been getting the error every time i close a preview all day, and now it's doing it every time when I try to start a preview, even after a reboot.. it seems all I have to do is add a few more lines of code to my existing .cap, and blam, same error message every time.

  • After a day of work , this seemingly non worrying condition has gotten worse.

    Previews will no longer run, and the same error message pops up.

    I tried exporting an EXE and that doesnt work either.

    I have a earlier saved version of the .cap that works ok, but after adding a few more functions, it craps out in the same way..

    <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" />

  • seems like a blank game doesnt do this, i'll mail you .cap now

  • i'm getting the error message 'temp.exe has encountered a problem and needs to close. we are sorry for the inconvenience'

    every time i close a running layout by either calling a close within the app or just closing the app window.

    is anyone else experiencing this, or is it just me?

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work3

Member since 20 Dec, 2007

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