work3's Recent Forum Activity

  • my code is getting lengthy , and I was wondering what the best way of keeping it tidy.

    I can't figure out how groups work - is there some kind of folder like structure for displaying / undisplaying sections of code? do groups even work like this?

    thanks yet again

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  • ahhh deadeye, you rock!!

    lordy - complex stuff indeed - I was hoping I there was some kind of p2 flag somewhere.. ah well..

  • can seem to figure out how to assign2 seperate sets of keys for 2 players each having 8 direction movement..

    thanks, as always

  • will the bugfix re-add the icons back to the way they were, or at least not crash when I attempt to fix 'em?

    deadeye - didn't notice this issue til it was too late.. no backups :_(

  • all my object icons have started to shift to other objects.. not sure why, am getting scared if this will corrupt my file eventually.

    any idea?

  • I was wondering what the speed values translate to as pixels per frame, obvioulsy without any form of inertia..

    anyone?

    Thanks

  • Thanks redeye, it's alot to digest, but i'll experiment with it tonight - thanks so much as always

  • the screen edge bounds aren't right to the edge of the window, they're a fair bit smaller so that the moving sprite never goes off the screen.

    they are also there to check where the second player is, so that if the window scrolls left, and the second player is on the far right of the screen, it will "push" the player on the far right to prevent him going offscreen.

  • I can't think of a reason why you'd need things on different layers with a different scroll rates to collide

    I assumed this would be the best solution as aligning some collision boxes near the edge screen would be less hassle than checking for positional coordinates of moving player objects as the XY coords are always changing on a scrolling background.

    as I mentioned I tried setting the collision bounds relative to the the object that centres the view, but the objects that were set relative to it were not 100% perfectly static

  • so can different layers collide with each other? if so, how..

    thanks, as always..

  • *edit*

    yep, that works perfectly - the reason why it was disappearing ws that I hadn't the objects at the very top of my playfield..

    BUT - I was also using the layer for some invisible boundaries - it seems that one layers' objects can't collide with other layers objects.. is this true?

  • hmm - it seems that i'll try and shift it all to the top left and see what happens, sounds like that could be it..

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work3

Member since 20 Dec, 2007

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