zenman's Recent Forum Activity

  • Here is a plasma-particle falls you could try I posted a while back.

    The is a slime falls but if you play with the colors it could easily look like a waterfall.

    I prefer slime myself

  • Side scroller funky green plasma falls.

    Just bored and thought I'd upload.

  • From founder of truespace:

    Today is an important day in the 23 year history of trueSpace. We are releasing a major upgrade to our flagship product with trueSpace7.6, bringing significant improvements in modeling, animation, rendering and workflows, plus new direct export to Virtual Earth. Most of these you might already expect if you�ve been following my regular Captain�s Blog. What you may not expect is that we are making trueSpace7.6 available to everyone at no charge, in a giant step forward to bring high-end 3D authoring tools to all who want them!

    trueSpace7.6 is far more than a SketchUp-style 3D architectural modeling tool. Instead, it provides a complete 3D authoring environment for any type of 3D content creation, whether that�s images, animations, objects for games, or content or worlds for online interactive shared spaces.

    trueSpace7.6's modeling tools feature a variety of surface representations including full polygonal editing, subdivision surface modeling, NURBS, metaballs, and implicit surfaces. Those are supported by400+ modeling tools like real-time Boolean operations with full construction history so you can move subtracted parts of your design at any time during your work, or even change a subtraction to an intersection.

    trueSpace 7.6 also provides advanced surfacing tools like layered materials, texture maps, normal maps, procedural materials, UVE projections, real-time DX9 pixel shaders that include shaders to simulate subsurface scattering, reflection, refraction, smoke, fire, water, anisotropicshader, metallic paint, glass � and those are just the real-time shaders!

    The animation capabilities are even more impressive.trueSpace7.6 supports key-frame and motion capture animation on fully hierarchical objects. Key-frame animations can be seamlessly blended with procedural animations and physical simulations, all of which can fully interact with each other. This means you can have a walking character animated by key-frames getting hit by a procedurally animated car and fly away in response to the collision thanks to physical simulation.

    In trueSpace7.6 you can also create fully articulated characters and interact with them using full body IK with editable direct manipulation widgets for joints (including physical stiffness), and apply physics or animated morphs for facial expressions.

    If you want to create a photorealisticimagesor a video, then the built-in Lightworks high quality offline renderer will give you spectacular rendering results including soft shadows, raytracing, global illumination in form of hybrid radiosity, image based lighting, caustics, tone mapping, HDRI, anisotropic reflectance,multi-pass rendering to Photoshop layers, motion blur, depth of field, lens flares etc.

    trueSpace�s award-winning direct manipulation interface with its easy-to-use 2D controls and 3D widgets has always been highly praised by users and press alike.For version 7.6 we have streamlined many workflows in extensive collaboration with our Beta testers. The UI is context-based and fully configurable, including toolbars, panels, widgets, layouts and projects. With universal drag-and-drop you can simply drop your model from the 3D workspace directly into an e-mail, written document, etc, and vice versa, clicking on the object in an e-mail will automatically open it in trueSpace.

    There are also a series of advanced editors. In addition to the 3D workspace and modeling editors, there are a universal 2D node link editor, a script editor,a non-linear animation editor, a material editor, a UV editor, and more. Plug-ins are now accessible from the real-time 3D workspace and we expect to release truly amazing plug-ins for trueSpace7.6 in the near future, as well as stimulate 3rd party creation of independent products both free and commercial thanks to the availability of an SDK.

    Finally, trueSpace7.6 is the only 3D authoring tool on the market which will allow you do all of the above in real-time shared 3D collaborative spaces where members of the design or animation team can maintain real-time interaction from anywhere in the world.

    We are taking the unprecedented step of making these tools available to everyone for free in order to stimulate content creation for the present and future online 3D environments, and so that any artist out there with a dream can fulfill their vision without finding themselves trapped by budget limitations. This is particularly true if their vision includes emerging 3D online worlds, where free and unrestricted communities of web artists can collaborate on 3D projects and even establish new kinds of communities the likes of which the world has never seen before, way beyond simple chats in isolated 3D rooms or 3D islands.

    Above all, trueSpace7.6 will empower you to create anything you dream up, whether you want to make illustrations for National Geographic, design products for Rolls-Royce, create buildings for Virtual Earth, make advertising or training videos, architectural walkthroughs, innovative video games, or animated films.All of these possibilities are now open to you simply by downloading trueSpace7.6 and learning what its powerful 3D authoring tools can do for you!

    To download trueSpace7.6, visit the link below: http://cart1.caligari.com/web/Truespacemainreg.aspx

    Also, to aid in your learning process we have made all of our video courses, previously $79 each, available at no charge, and you can download those courses here.

    At a time when other companies are removing their low cost products to make it even tougher to get started in 3D, it gives us great pleasure to enable all artists regardless of age or income to create 3D in whatever field they dream of. We hope you enjoy your copy of trueSpace7.6.

    Roman Ormandy

    Founder

    Caligari Corp

    __________________

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  • Device name: NVIDIA GeForce Go 7600

    Pixel shader: 3

    Estimated VRAM: 771 MB

    Motion blur: Yes

  • and memory was stable. I guess it has to do with effects.

  • open layout and task man shows 24000 k

    A few minutes just moving mouse and clicking up to 180000 k. Over 1000 k selecting or moving mouse over.

    I was using it eariler and was over gb ram without doing much.

    I just have sprites I was testing effects with.

    Closing layout doen not decrease. Only closing app does.

    I open a couple of other construct apps and did not see the same behavior. Just small increase and frees up when closing.

  • Editor seems to keep increasing memory used even when nothing is added. Just moving the mouse over objects I can see ram usage increasing and never being released.

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zenman

Member since 15 Dec, 2007

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