We've been working on generating persistent ship traffic. (Procedural AI ships that stick around in a sector for a while, and then move on.) Been having some trouble generating the external model of the ship, but work is progressing slowly.
I am replying now because we have had an internal discussion on whether we want to move to Construct 2 or not. We are one of the few large projects that would be impacted by the transition. Since C2 will have no backwards compatibility, we would have to restart from scratch - however, a lot of the code concepts we are more familiar with now, and all of the art is complete...so it would likely be quicker. That is the downside, but the upside is obvious...with the universal formats being used in Construct 2, the Linux crowd will show up and start pumping out some sick plugins, which could REALLY help Void Runner in the long run. Of course, the downside is pretty huge for a two man team - we were fairly disappointed with the decision to drop 1.0 after so much discussion of it. We had no compulsion to migrate up to 2.0, as we assumed all the quirks of 0.9x would be worked out at some point, but obviously things have changed.
Our decision was to keep a close eye on how the community surrounding Construct 2 evolves, and to familiarize ourselves with the program itself, but to stick with Construct 0.92 for the moment. It's the version we've been using since we started. If the community flourishes, we will begin a painful migration process...if not, we won't.