deadeye's Recent Forum Activity

  • Just be sure to destroy it after it's faded out. Otherwise it will still exist, and if you have several thousand faded objects in your game then it might start to slow down.

  • So far Deadeye can't run it, but everyone else can.

    I wanna yell at my computer

    I mean, and have it actually do something. I already yell at it a lot but nothing ever happens. Hopefully some kind of Python wizardry can be magicked up and I'll be able to play this in the future.

    Anyway, congrats on the award, man . It looks like the Game Jam was a lot of fun.

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  • Not bad . Seems to work properly, I get the same blinkers and traffic lights all the time like with other Life games.

    I've always been curious about this little game, but I never looked anything up on it until your thread. And holy crap... it's not just a game, it's a Turing-complete computer language

    I knew it could make neat patterns but I never knew it was possible to create stable patterns that mimic binary processes. Hell, on this page (in a java app) there's a pattern that functions as an 8-bit memory cell. Nuts.

  • But you've made such pretty art, why would you want to ruin it?

    Anyway, you could try the Destroy action. Just be sure to uncheck Loop in your animation.

    + Gunfire: On animation finished
        -> Destroy
    [/code:25adfs6c]
    
    Or you don't even need to create the gunfire every time.  You could just use one sprite with a blank end frame.  Always stick it at the end of your gun, and point it in the same direction, then set the frame when you want it to play.  Make an image point for your barrel on the player.
    
    [code:25adfs6c]
    + Always 
      -> Set Gunfire position to Player (image point "barrel")
      -> Set Gunfire angle to Player.angle
    
    + On Control "Fire" pressed
      -> Gunfire: Set animation frame to 1
      -> Play animation
    [/code:25adfs6c]
    
    When it's done it'll stop on the blank frame and look like there's nothing there.
  • He should be able to push, but it looks like something broke due to the newest build.

  • I don't see any "Alpha Blending" effect.

    Do you mean when you try adding an effect to an object, Construct crashes?

    What is the pixel shader version of the effect you're adding? Does your graphics card support that pixel shader version?

  • Try re-downloading?

  • Yeah, why not?

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deadeye

Member since 11 Nov, 2007

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