deadeye's Recent Forum Activity

  • It used to do that for me as well, I think it was the way I had the forum bookmarked. Now I just bookmark http://scirra.com and select the forum link from the menu and it auto-logs in normally.

  • Solid objects on different layers should collide by default, but for best results the two layers should have the same scrolling rate. If you have different scrolling coefficients on the different layers (like a hud layer set to 0,0 scrolling) then you'll get some funky results. It doesn't seem quite perfected yet. Parallax is best suited for display stuff only though, really. I can't think of a reason why you'd need things on different layers with a different scroll rates to collide.

    If you want non-solid objects on different layers not to trigger overlaps, add an "obj1 is on layer obj2.layer" condition to the collision event.

  • Okay, fine.

  • <img src="http://xs124.xs.to/xs124/08061/wackygopher362.jpg">

    Fixed.

  • Emoticon games are really just an in-joke of Facepunch...

    Ah, I was wondering what was up with all the emoticon stuff.

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  • A little running animation for Dr. Chromis:

    <img src="http://xs124.xs.to/xs124/08061/chromis-run647.gif"> <img src="http://xs124.xs.to/xs124/08061/chromis-run_lg121.gif">

    I'm not an expert pixel artist, so crits are welcome...

  • Thank you!

    Fixed.

  • Change it from DX9 to DS9 and have Dr. Bashir take a look at it.

    Or post the .cap so we can.

  • Not bad. The zombies could use some ai, and the targets are a little small and fast to hit consistently, but it's okay for a first attempt.

    I agree with SuperV on the physics demo. It's good to mess around with and see what it does, but I'd like to see someone do something a little more polished with it (Hey Attan - if you're reading this then get back to work on The Amazing Abdulah!)

    The chicken shooter was my favorite, simply because of the different weapon types, and it seemed like you put more work into it. (I like the urine lazer )

    Overall I have high hopes for you though, simply because you've managed to put up three game demos with only two forum posts. That can only mean one thing... you grasp Construct pretty well and are a quick learner. I look forward to seeing what you put out in the future.

  • Three questions:

    1. Why you break tables with huge image?

    2. Are you by any chance using Car Movement on the object?

    3. Could you post a .cap so we can take a look at it?

    4. Is that Spokker Jones' old duck avatar you've got?

    Okay, four questions.

  • <img src="http://xs124.xs.to/xs124/08050/emot-rock909.gif"> Paranoia will destroy ya <img src="http://xs124.xs.to/xs124/08050/emot-rock909.gif">

  • Yo, includes are the bomb-diggity. Here's a screenie of my main layout's event sheet:

    <img src="http://xs124.xs.to/xs124/08050/includes106.jpg">

    It has no events in it! It just has includes to other event sheets. Modularity is a beautiful thing.

    By the time I'm done with the main engine I estimate that each layout will probably only have between 1 and 10 unique events, just to control level-specific stuff. Everything else will be pre-made and simply dropped into place.

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deadeye

Member since 11 Nov, 2007

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