deadeye's Recent Forum Activity

  • ...while it is possible with Construct, it's harder than it should be and isn't worth the effort...

    That all depends on how much effort you're willing to put into your game. Imagine how tough it would be to code an Advance Wars type game from scratch using, say, C++ and Allegro or something. Yet some people do it.

    I don't mean to undermine the request for a tile system, I'm just saying.

  • I've spread the word to a few large communities and the overwhelming response was "This looks really cool but I'll wait for version 1.0." The majority of folks who want to use this aren't interested in beta testing or dealing with bugs.

    I've pretty much resigned myself to waiting for v1.0 until I go around promoting Construct again.

    Believe me, the major places that would draw a lot of users, like Daily Click and such, are well aware that Construct exists.

  • You might install 0.91 for now if you're just doing drawing and basic events, just be aware of the families bug that was going around. I wouldn't be surprised if this was fixed pretty soon. Ashley has a pretty good track record on updates.

  • Is there something wrong or missing with Construct's built in platform movement?

    The platform movement is miles better than MMF's default platform movement, but it still has problems.

    1. Holding Jump down makes your character bounce around like he's on a pogo stick (should be a checkable option to be able to turn it off).

    2. Holding both Left and Right at the same time makes your character walk funny (the movement favors the last control you press, so you character sometimes walks backwards). With both keys down they should cancel each other out which means the player would stop horizontal movement and stay facing the same direction he was going. This can be fixed by adding a series of events to correct it, but even so it's a flaw.

    3. Lack of customization at runtime for gravity, jump strength, jump sustain, and speed.

    If you could manually manipulate speed, you could create things like horizontal moving platforms that add their speed value to the player's speed, or conveyor belts, or enemies and npc's that use platform movement, or ladders and ropes to climb (by manipulating y speed) etc.

    If you could change jump strength and gravity you could create springboards to launch the player in the air, swimming areas, low-g sections, etc.

    To a lot of this stuff with the platform movement as it is now means having to manually update the player's x/y coordinates, which means you lose the benefit of the platform movement's collision detection. And if you have to start writing new collision routines to compensate for that you're basically making a custom platform movement anyway, so the default one loses it's usefulness for anything but the most basic stuff.

  • I did a clean install of 0.91 and the image editor went back to behaving properly, so something is definitely up with 0.92

    Edit: Oops, sorry for the double-post.

  • But I'm concerned about how games will run on slower computers that aren't up to date and probably are running on DirectX8 or even DX7 hardware or even integrated graphics.

    Now that you told me, I know that DirectX9 will run on any computer... but how well does it run? I don't to cause any unnecessary slowdown on certain computers just because of DirectX9 performance (or lack thereof).

    I'm sure everyone is sick of hearing about my crappy old computer and my crappy old video card by now, but hey... it brings good news this time.

    Even though I can't run Pixel Shader effects I have yet to see anything made in Construct that runs slow on my computer (with the one exception of Ashley's blur test, and that only ran crappy at 20x blur). I've run tests with hundreds of moving sprites, very large (1280px x 1280px) rotating spites, multiple layers of parallax with alpha blending and high-res sprites at 1024x768 fullscreen resolution, and it's all run just fine. The hardware acceleration covers most of the work. As long as someone has a computer that was new 5 or 6 years ago, and has some kind of graphics card in it besides the onboard video, they should be just fine for what you want to do.

  • I don't have the color blend problem on a fresh install.

    The line and draw tool do draw 4px at 1px though. The flip buttons and rectangle selection also do not work here.

    In a way I'm glad to know it's not just me that's having the problem, but then that probably means it's not a quick fix.

  • That's awesome. It's very cinematic in a way. Like the camera's all shaky and zooming around frantically to try to keep up with the action.

    It looks pretty decent on my crappy card (the 5x blur does, anyway), but I can tell that the 100 fps it shows in the title bar is not accurate at all. Especially on 20x blur. On 20x blur it says 100-110 fps, but it's more like 4 fps.

  • The image editor in the new build has gone all wacky for me. There are a lot of problems I'm having with it:

    A 1px eraser is actually 4px wide, and some opacity is bleeding in at the edges even if I have hardness set to 100. Same for the line tool.

    Drawing with either the pencil or the brush creates some sort of additive effect, or like it's drawing over itself with opacity even if opacity is set at 255. I can't really tell what it's doing. Here's a screenshot of me trying to draw a single purple line with the pencil tool:

    <img src="http://xs125.xs.to/xs125/08105/line968.png">

    Trying to select an area with the rectangular marquee tool doesn't select the proper area, it selects pixels toward the bottom of the image instead. Trying to select with the circular marquee crashes Construct.

    The "Flip Horizontal" button seems to be broken.

    Um... I think that's it. Everything else seems to work okay. What could cause this? I don't see anything in the changelog that says you even touched the image editor. Is .92 compatible with the settings I had on my tools previously? Like, if I clear out some "tool settings .ini" or something will it fix itself?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yay, the forums are back! The outage made me feel funny because it interrupted my browsing routine. I think I might be slightly obsessive-compulsive

  • It works on my crappy GeForce4 MX 440. It's a little jaggy though. When I swirl the mouse in a circle it makes short segments of straight lines rather than a smooth curve. If I had a better card and a higher framerate I'm sure it would be a hell of a lot smoother.

deadeye's avatar

deadeye

Member since 11 Nov, 2007

Twitter
deadeye has 1 followers

Trophy Case

  • Email Verified

Progress

17/44
How to earn trophies