This is SO complicated. But... isn't this method going to affects accuracy very badly? Main problem is to keep gravitational map with good resolution.
I'm looking forward to seeing implementation.
Well if I understand it correctly then it's only slightly inaccurate over large distances, like faraway things just move in the general direction they're supposed to, but it gets more accurate up close where it counts.
But yeah I think a 1000px wide grid size is probably way too big to be accurate enough, could probably get away with 100px pretty easily. Hell a 100x grid could conceivably hold nine of those 32x sprites in each cell anyway, having any coarser resolution would be kinda overdoing it for a small demo.
LOL this topic is just killing everyone's brain.
Yeah, that's the fun of it It's a puzzle, man.