deadeye's Recent Forum Activity

  • That's a really nice effect, I like it a lot. Is it an .fx file? Or are you doing it with events?

  • Nice game. Quite difficult and with quick learning curve. You need to improve your graphics though.

    I quite like the graphics actually. They're nice and clean, and the assets have a consistent look with each other. That's a huge step above many small game projects.

    Then again, I've noticed that if a game has bad graphics a lot of people won't care. If it has really good graphics, a lot of people still won't care. But if it has graphics that are pretty decent, but not great, all of a sudden everyone says "you need better graphics!"

  • Platform behavior as deadeye said

    I was just joking . I really don't think it's a priority at this early stage.

  • Impact was released just over a month ago. C2 has been in development since... well, let's just say for a while now .

    Anyway Impact does look interesting, but it requires you to know javascript.

  • NO!!!! PLATEFORM BEHAVOR is the most important thing!!!!!!! obviously!

    Really though, variables and animation.

    Edit:

    Oh, and grid snapping would be really nice

  • Very nice game, but very hard . It is a lot like Super Meat Boy, but that's not a bad thing. The wall jumping feels strange to me, but then again everyone makes their wall jumping differently. And I quit here because the water kept messing me up:

    <img src="http://i52.tinypic.com/4lni48.png">

    It took me 81 lives to get that far too, I don't know if that's good or bad for my first time playing.

    It looks great and plays really well though . I wish I could read Russian so I knew what the text says in each level.

  • Right, I knew about the peer-review for the games themselves, I just wasn't sure how picky Microsoft is about which software is allowed to export an XBLIG-compatible format.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I tried to do that with GraphicsGale. Associated png's with it but C2 opened MS Paint instead.

    =(

    Are you sure GG was set to Edit, and not just Open?

  • While an XNA exporter might be possible, wouldn't it also require the support of Microsoft? You would think that they would require some sort of rigorous testing to make sure that any official Construct-XNA exporter wouldn't be buggy or insecure (i.e. insuring that it doesn't have the capability of injecting malicious code into your 360 and such). An "unofficial" exporter for homebrew stuff would be easy enough, but getting their consent to allow games made with C2 to be sold on their XBLIG channel would be quite a task, I'd imagine.

    I don't really know how any of that stuff works though so... yeah.

  • deadeye: ok, but the question is if there will be any chance to choose other graphics editor. Will be?

    I believe the plan is to allow a choice between C2's image editor or another one if you prefer. Not sure how that would affect setting up animation frames, hotspots, and image points though. Perhaps there could be separate editors for each. An image editor for drawing, and an animation editor for frames and hotspots.

    In fact, I'm requesting this as a feature .

  • You do not have permission to view this post

  • - it would be interesting to choose which software you want to edit images and not use the default software.

    You need to change the default program that edits .png images in Windows.

    There will be a proper image editor built into C2 in time anyway, so this is only temporary.

deadeye's avatar

deadeye

Member since 11 Nov, 2007

Twitter
deadeye has 1 followers

Trophy Case

  • Email Verified

Progress

17/44
How to earn trophies