vinny's Recent Forum Activity

  • curious, what does the process involve? is it a matter of porting the vb runtime so that it is able to run on consoles or is the process different?

  • set direction to face right ~ set direction to 0 degrees

    set direction to face left ~ set direction to 180 degrees

    it'll work <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

  • the link doesn't seem to be working for me but taking hints from the conversation already going on, i presume that the events are made such that the zombie will always go towards the right

    what needs to be done here is to create additional conditional checks

    + is for conditions

    • is for actions

    + zombie collides with wall

    + zombie is facing towards the right

    • set the direction to face left (or bounce towards the left if you can)

    + zombie collides with wall

    + zombie is facing towards the left

    • set the direction to face right (or bounce ...)

    a little advice for future problems:

    whenever you are stuck with a problem, try to break down as much as possible or to the point that you can understand the problem well enough to tackle the smaller pieces that make up the entire problem

  • have you tried all the functions in the zip object?

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  • ashley made a comment somewhere regarding this

    to keep everything in construct consistent, all indexes will be 1-based

  • an online plug is currently in the works

    http://www.scirra.com/phpBB2/viewtopic.php?t=248

  • how about making it possible to run on computers without pixel shader 2.0?

  • As my game grows, so does the clutter in the event sheet editor dialogs. I have to sift through dozens of useless Tiled Background objects that I don't need to perform actions on because they're just decorative. I'd like to request a way to exclude them from the dialog so that I just see the objects I'm concerned with. Would it be possible to add a new property to each object's Common properties to take care of this? Something like "Include in events" with the default being a checkmark or a "Yes." Something toggle-able, in case I want to go back later and include that object for event editing.

    Note that I don't want to make them hide in events already created, just the object picker.

    organization is definitely needed here. having the option of ordering the objects in the object picker dialog would be even better

  • ACTUALLY! if you check the image in my previous post, you'll notice that i actually didn't cast 1558 to a string, i actually displayed it as an integer and picked out the substring of the integer.

    so i've just proved that it's possible to extract parts of an integer using the substring method but when it comes to using substring methods, it's better to cast whatever it is, that you want the substring of, to a string first though. this will prevent any unexpected surprises right from the start.

  • well, when string objects take in integers, they're automatically cast into string format are they not?

  • curious, how much, in relation to 3d, can Construct potentially support without 3d being Constructs main focus?

    animations could actually be a lot easier if it were possible to import 3d models into Construct and have the various animations/nodes bound to user specified animation branches (in the animation tree? <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />)

    just an idea

  • you need to first cast the number into a string format and then you need to extract its middle substring.

    <img src="http://i163.photobucket.com/albums/t294/vinnyang/middleSubString.jpg">

    in this example i used 2 text objects, the first one is to show the original value in a string format (i stored the actual number in a variable inside the text object) and the second one is to show the extracted number but you can just as easily have done that with only one string object.

    the middle substring method comes from the system object in this format:

    Mid(String, Start, Count)

    "Mid" is pretty obvious, it's the name of the method that's being called.

    "String" is where you put the string, it can either be provided explicitly or it can come from an object as i have done in the picture but those aren't the only ways.

    "Start" is the position you would want to substring to start extracting from beginning at the left.

    "Count" is the number of characters you want to extract beginning from the start position.

    the only thing you will have to be careful of is the ordering of the actions because certain actions aren't possible without other actions having taken place first.

    i'd put up a picture of the actual outcome at runtime but it isn't much to look at, it's just a window with "1558" in one spot and "5" in another. XD

    other than that, just play around with that method if you don't quite understand my essay of an explanation. lol

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vinny

Member since 30 Aug, 2007

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