vinny's Recent Forum Activity

  • that screenshot looks effin' awesome!

  • errr ... no, just use the percent sign: %

    addtion: +

    subtraction: -

    multiplication: *

    division: /

    modulation: % (i don't know if this is the correct term lol)

    exponent: ^

    p.s. i see your other files

  • i guess what i want is the possibility of a properties tab/window for families

    what about creating events for families even though sprites have yet to be added? it'd be nice to go straight into creating general events that can be applied en masse without first having to create placeholder sprites.

    the ability to choose whether to reference an external image file or to create within construct during the creation of a sprite would be extremely useful as well

  • how about allowing events involving families to be created without the requirement of actual sprites? maybe even give families private variables. that would make it more modularized and allow families to act similarly to base classes.

  • red? lol

  • no ... i'm logged in and it shows http://www.scirra.com/phpBB2/viewtopic.php?t=565 for me.

    i've actually never had problems with the boards, i keep myself logged in and the only time that i had to log back in was when i cleared my cookies but that doesn't affect me anymore because i've set my ccleaner to keep the cookies for this website so i'm forever logged in!

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  • That sprite is pretty good, it's easy on the eyes. Adding a fourth frame could make it a lot smoother though depending on what your goal is for that sprite.

    My current project is inspired by castle defense type games but eventually evolved to the point that it can be considered an rts.

    It doesn't necessarily have to be castles but that's just the initial idea; I've had other ideas about using the same type of gameplay but with modern warfare instead but that will have to wait till later though.

    The game will have a storyline but like most rts games, skirmishes will be the main focus so I hope to incorporate multiplayer options eventually.

  • i'm not too sure but i know that even though layers can be locked the objects can still be interacted with (i don't mean at runtime)

  • wtf ...

  • i am currently working (albeit, slowly) on a strategy, rts-ish game.

    so far, i've only worked in the basic, background processing that's to be used as well as placeholder sprites, background, hud. the next step is to add physics and runtime animations/movements but i'm not sure how far that's going to get because the idea documentation is still incomplete but then again, i might just work on the game engine to make it as all encompassing for the game as possible then, i'll just throw it up here and everyone can pitch in ideas to complete it!

    i'm also wondering if we should get a small community project going to help promote the release of construct v1. what are you thoughts on this?

  • there are some noticeable problems but this is still pretty cool.

    problems

    • the wall climbing/jumping doesn't always work as expected, sometimes the smiley moves upwards but at other times it just halts its descent for a moment
    • when landing from a higher surface, the smiley will stop its horizontal movement

    these are just things that i can remember at the moment, do you plan on working on these problems?

  • yeah, i think doppel and attan pretty much got it spot on lol

    and welcome to the forums, midnight!

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vinny

Member since 30 Aug, 2007

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