alastair's Recent Forum Activity

  • Thanks this plugin is great. I did a test and it can only handle me drawing 60 4-sided polygons every frame before it starts slowing down, is that normal? Is that because normally the GPU would be handling polygons or something?

  • Does anyone know how to maintain an image height (of say 50%) at every possible angle? Because the way the engine works is that the height is only really "the height" when the angle is 0 degrees, as the height is spun with the angle (making it more like the "width" when rotated).

    Examples:

    <img src="http://i.imgur.com/DnsC4Ee.png" border="0">

    What construct does:

    <img src="http://i.imgur.com/lrslBPB.png" border="0">

    What I want it to do:

    <img src="http://i.imgur.com/AbcPS5d.png" border="0">

    I've tried several ways to do this (using sin/cos on height and width) but I don't think its possible, but just incase someone knows how that would be cool!

    https://dl.dropboxusercontent.com/u/1024727/rotate%20heigh.capx

  • https://www.scirra.com/tutorials/73/supporting-multiple-screen-sizes

    1. If you want it to be zoomed in.

    2. If you want there to be.

  • Yep, you can try and put it in on steam. You have to go through Steam Greenlight though. You'd probably want to use node-webkit, it's basically just Chrome without the mess anyway.

  • Just wondering if it's possible to have layers scale in just X or Y rather than both at the same time? For instance, having a layer with 100% X scale, and 50% Y scale. This would be handy for doing isometric things (since the Height in iso style is usually 50%), and would allow for things to be rotated properly.

  • Margin and layout size don't mean anything for performance (it doesn't matter what their values are at all). Offscreen is meant by anything outside of the game's window (you can't see it while playing basically).

    Offscreen may not be rendered by the GPU but they'll still have events run for them (by the CPU). Ashley hasn't done any optimization for the collision checking so doing lots of collision checks on far away objects is a bad idea.

  • Construct 2 is going to be around for years I'm guessing, he said ages ago that there wouldn't be a C3 as he'd just keep updating C2.

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  • I've never used (or seen a need to use) the "else" condition. In that picture what is the point of having the "else" there, would it function the same without it?

  • Size of polygons does not matter, only quantity does.

  • Can you screenshot or something?

  • Ya I had to destroy almost every object manually in my game (none of them are global) so it's probably a bug that some objects transfer somehow (although I haven't checked if its been fixed in recent months).

  • Yep, use the set Position action.

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alastair

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Member since 14 Jul, 2007

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