alastair's Recent Forum Activity

  • Could you post the .cap so we can all learn your procedures?!

    I think David? posted a cap showing the bone movement with platform behaviour a while ago.

  • I don't think the 'clicked' or 'double clicked' event even work...

  • nominated! Best Project and best tool for developers. voted before reading this, or id have included gamers and multimedia... ah well

    same here

  • you should check out deadeye's example

  • thanks, I'll try that.

  • Since Construct doesn't have a spread value feature, I've been relying on the "unique ID" action. However what I think would be useful is a Unique ID for a specific object, like if I have 8 of the same sprites their unique IDs could be: 1,2,3,4,5,6,7,8.

    However at the moment their unique IDs would be more like this: 94,95,96,97,98,99,100,101. Since the unique ID is accounting for all the other objects in the game.

    So what I'm saying is, can we get a unique ID that excludes all other objects from the ID?

    I've just coded a whole menu system based around using the unique ID thing, but realised that as I add more objects to the game the new objects get an ID which comes before the old object.

    So I'm not really sure how I can actually make proper use of this unique ID, as every time I refer to an object according to an ID then if I insert a new object it will just mess it up as the object's ID will have changed..

  • Can't you put canvas stuff onto a sprite(which has distortion)?

  • That is really beauitful! Very nice style you have there.

  • will do!

  • you are amazing...

    this will save so much time!

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  • When ever I make graphics in PS to go into Construct, I just make all layers invisible except the layer I want to import. Then go 'save for web and devices' then save it as PNG. Then I just load that image with a sprite, and it's as it should be.

  • I might try that idea Arima. The reason they are only a single value at the moment, is cause I'm working with the unique ID of the object, since all the cells are the same object.

    Rich, I'm not sure if I should, its got hundreds of events and they're filled with a lot of crap.

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alastair

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Member since 14 Jul, 2007

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