alastair's Recent Forum Activity

  • gle buun ci te bedflegio schumaye vumbi lmine ziao pi ti.

  • Thanks for the replies. I won't be using any filter effects, so I should be fine it seems. This would save me having to 'always' run a loop to sort the objects.

  • Pretty sure you can't.

  • 1. Do layers cause slowdown? In MMF2, if you use more than 1 layer it usually causes the game to slowdown a bit.

    2. Is there a limit to how many layers you can use? I'm probably going to want to use 50 - 100.

    3. I was wanting to use a lot because I wanted to move objects to different layers to have more control over the Z order. Just like you can "set Z elevation" of sprites, except I didn't want the objects to change size. So hopefully this is the best way to do it?

    I'll probably have 2 sets of layers one with point sampling and the other with linear, so I can swap the objects between the billions of layers depending on if the user wants the objects smooth or not.

  • but will it be okay to install both .84 and .85 versions together?? i don't want both of them to get screwed

    Of course, just install it in a different folder.

  • I wish computer hardware wasn't so awful, then we wouldn't have to worry as much about these things.

  • Seems promising, I just hope they can get somewhere with it.

  • I figured out how to get the user's screen resolution with the system object (I think). Is there a way to get all the resolutions that their computer can do? Like to see if they're computer can handle 320 x 240 or 640 x 480 or 1400 x 600 etc. as a resolution.

    Because you can see all resolutions your computer can handle in Windows XP when you go to properties -> settings (I think), just wondering if you can get all those possible resolutions with Construct.

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  • Should make a page on the wiki for Construct 2. So this page and ideas aren't lost forever.

    Clickteam are doing that for MMF3 and it seems to be a good place to put ideas.

    it will create confusion for a lot of users moving over from C1.

    I hope this won't happen a lot with other ideas, especially if it means improving the program. Just let the users use C1 if they hate change.

  • I think it's funny when people say "fake 3D". Billions of polygons or its not 3D lol.

  • Hopefully there's a better way. Swapping all the objects to different layers seems a bit tricky.

  • Instead of spending time looking, you could spend time trying!

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alastair

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Member since 14 Jul, 2007

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