alastair's Recent Forum Activity

  • V-sync delay makes that solution inadequate. Only way for that method to look good is to use "unlimted" framerate mode, which isn't a good idea I'm imagine.

    Madster wrote about this:

  • Would a cursor plugin be hard to make? MMF2 lets you replace the mouse cursor with a picture from a sprite, so it should be possible with Construct (they both use directx).

    I know about the mouse behaviour, but its unusable for being a cursor replacement due to the delay from v-sync.

    This would be awesome.

  • Click on the Home button at the top, then click on Project under Bars heading.

  • What about being able to quickly change the object the event is for?

    <img src="http://dl.dropbox.com/u/1024727/c2event.PNG">

    Like you click on the left side of the event, where it says "sprite2", then a new dialog comes up so you can replate it with "sprite4". Instead of having to go back?

  • Are you doing it manually? like:

    When Right Press -> move 1 horizontally, subtract 1 from move?.

    Just using "is moving" won't be enough to tell how many grids the sprite has moved.

  • The orthogonal perspective is an amazing addition.

  • For some reason, when I see people use construct they have their events squishy.

    <img src="http://dl.dropbox.com/u/1024727/squishy.PNG">

    Please resize it bigger. It will increase the quality of your life.

    <img src="http://dl.dropbox.com/u/1024727/squishy2.PNG">

    Thanks!

  • Wow, so many amazing things in 1 build. Fantastic work guys, thanks. Nice to see the installer change too!

  • Where abouts in the game is your problem? I didn't notice any collision issues.

    However, you may find it to be better to use the "on overlapping" condition instead of the "on collision" thing for some events, maybe that might help? I dunno

  • For taking turns, can't you just have a variable which alternates between 0 and 1? When its 0 the player gets to move, and when 1 the AI moves?

    For movement, each time the turn changes each unit gets their "move" variable set to a value (3 for moving 3 grids). If a unit has more than 0 in "move", then they can be selected to move (subtract from it when moving a grid).

    When all units on your side have their "move" at 0. Then change the turn variable so the other player gets to go.

    Just an idea.

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  • AVG is a virus, wouldn't let me remove that crap.

  • Unfortunatley mouse behaviour is really inadequate if you're using v-sync, but is okay when using unlimited or fixed runtime.

    Here's a thread for changing the cursor image via python:

    http://69.24.73.172/scirra/forum/viewtopic.php?f=3&t=7771&sid=41de3b57a2c7b697e46d095cfb2f2e03

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alastair

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Member since 14 Jul, 2007

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