alastair's Recent Forum Activity

  • You were a little ambiguous on some details, in particular how many sprites your using.

    I'm assuming, you have 1 sprite which is used for each member in the gang and each member uses a different animation set? I'm also assuming you wanted to use this same sprite for all 26 gangs, but for each gang you want to replace all the frames with frames for their gang?

  • Found more family strangeness.

    Normal family window:

    <img src="http://dl.dropbox.com/u/1024727/famprob1.PNG">

    Edit families window, it's missing a lot of the families?

    <img src="http://dl.dropbox.com/u/1024727/famprob2.PNG">

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  • Is it just a driver problem, maybe nvidia will release an update?

  • if you use random(4), the following number will be generated:

    0 1 2 3 4

    Clarification: random(4) will give: 0, 1, 2, or 3

  • I think what I'll do is just use the next texture size up so I can stick with tilebgs, so instead of using 32x32 images I'll make them 64x64 (or instead of 256 I'll do 512) so that the empty space will allow for rotations without seeing the repeating texture.

    Using sprites will be too limited, cause you have to use "create object by name" which doesn't allow picking. Not to mention the tedium of creating the hundreds of sprites and putting each of them into a folder.

    So the massively bloated VRAM will probably be the best burden to bear.

  • Cause i have hundreds/thousands of images to import during runtime. But perhaps using sprites might work, I could just create hundreds of tiny sprites in the editor with paste clone (sprite1, sprite2, sprite3,..., sprite412, sprite413, etc.), I guess that's going to be the be the easiest way to do this.

    Thanks for replying.

  • With the TileBG, how can I turn off the repeating texture? Like when you resize it/rotate it, you notice that it repeats the sprite over and over again. Is there a way I can turn that off?

    (I'm using it instead of sprite, cause each instance of a tiledbg can have a different texture like the canvas object but canvas doesn't have Z elevation).

  • So is it ok to do something Every 1 second? Or is it only bad to use small millisecond events?

  • Don't think the installer works at all. You'll probably have to use a different installer creator software to make one.

  • V-sync delay makes that solution inadequate. Only way for that method to look good is to use "unlimted" framerate mode, which isn't a good idea I'm imagine.

    Madster wrote about this:

  • Would a cursor plugin be hard to make? MMF2 lets you replace the mouse cursor with a picture from a sprite, so it should be possible with Construct (they both use directx).

    I know about the mouse behaviour, but its unusable for being a cursor replacement due to the delay from v-sync.

    This would be awesome.

  • Click on the Home button at the top, then click on Project under Bars heading.

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alastair

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Member since 14 Jul, 2007

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