IceManLT's Recent Forum Activity

  • The canvas plugin is causing the cpu usage when webgl is on. Basically it has to copy the canvas to a texture every tick. If you disable webgl it's fast or alternately you could use the paster object instead.

    dellong

    Nice examples. I didn't think of using the circle for the rainbow, but it looks effective. The only issue you'll run into by fading the canvas like that is the images never fade away completely do to rounding, unfortunately there's nothing that could be changed to make it better. It's more noticeable on certain monitors or if you look at the screen from an angle. Still it's a good effect that I'll use again.

    bilgekaan

    If you're interested in existing solutions you can look here for one using sprites:

    viewtopic.php?f=147&t=164029&p=992930&hilit=trail#p992930

    It can be tuned to not use as many objects if performance becomes an issue.

    For trails with textures the paster object would need to be used.

    newt

    Paster's draw textured quad action handles this well, notion special needed to be done for repeating textures.

    https://dl.dropboxusercontent.com/u/542 ... aster.capx

    ey I know it's of topic but maybe you could give your email I woud like to talk with you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" /> (I can't send dm because I don't ahve enough points)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • How do I make advanced enemy ai? I love construct 2, but all my atemps at making normal enemy ai, that could find the player, jump over obstacles have failed. Maybe someone knows how to do it and could share it with me? I searched online and couldn't find anything

IceManLT's avatar

IceManLT

Member since 27 Feb, 2015

None one is following IceManLT yet!

Trophy Case

  • 9-Year Club
  • Email Verified

Progress

10/44
How to earn trophies