> MrMiller - interesting you say that about MMF. I've never used it properly, but I've seen some reasonably complex stuff done with it. More power to the people working with it, I guess :)
No doubt, MMF2 is a powerful system that has made some good commercial games. You just have to be willing to stomach that fossil-like event system. When I think of that event system, it almost makes me want to pull out a paper graph and some punch cards...
The Scirra guys used to work with the Clickteam in some capacity in the past. In all honesty, Construct's event system is the modern evolutionary step that Clickteam never took with MMF and appears to refuse to even consider it which is a real shame.
Jamie Clickteam is coding MMF3, he's well aware of Construct and Clickteam is well aware of Scirra, so i expect the next event editor to be nearly identical to Constructs.
My concern is that Scirra may have difficulty competing as inevitably Clickteam will support many native runtimes.