Ethan's Recent Forum Activity

  • Are you on mac or pc? Theres quite a few for mac.

  • Yes please.

  • If you can add physics to the vertices then you could make soft body dynamics like in the game Gish.

  • I'm afraid that method doesn't seem to have worked either, unless i haven't implemented it correctly, or i haven't explained clearly what i'm trying to do. I'm sure the fault lies with me.

    This is what i'm trying to accomplish,

    sprite.instance1 overlaps sprite.instance2, and sprite.instance1 variable=1, and sprite.instance2 variable=1, then destroy both instances.

    if sprite instances have different variables then destroy neither.

  • I'll try that, thanks for your help.

  • I've had a go with drawing tablets but moving my hand whilst looking at the screen i found felt very unnatural. I'd like to try an LCD screen tablet but the Cintiq is very expensive unsurprisingly.

    There are alternatives though for a fraction of the price, mainly from china. I wonder if any one has used them?

    Yiynova 19" and Kingtee

    https://www.facebook.com/bostoTablet

  • I have lots of instances of the same object and when 2 overlap and both have the same matching variable i want to destroy them. If the variables don't match i don't want anything to happen.

    I've tried multiple different variations of this sort of thing

    sprite overlap sprite

    sub event - for each sprite

    + sprite variable = 1

    destroy sprite

    This works however it still destroys 1 sprite if it has the correct variable and the other doesn't. How do i check both instances during the overlap?

    Thanks.

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  • MMF has this really nice feature in the expression calculator where by if the mouse cursor/claret is next to a bracket it will automatically highlight/bold the corresponding open/close bracket. This is very good if you are editing a long expression with lots of parameters or multiple statements.

  • Still an awesome game.

  • I think you need to have pixel rounding checked to avoid getting seams when you scale, as when you scale back to normal size there might be a few decimal difference.

  • I really hope this gets updated, it's brilliant.

  • Merry Christmas!

Ethan's avatar

Ethan

Member since 20 Jun, 2007

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