Ethan's Recent Forum Activity

  • <img src="https://dl.dropboxusercontent.com/u/159885981/awtest1Animation.gif" border="0">

    This is the very early beginnings of a TBS game like Advance Wars.

    The demo can be found here.

    Right click to reset map.

    Left double click on a unit to see its path. No actual movements yet.

    The highlighted path indicates all the possible routes the unit can move.

    This is calculated by having a certain amount of action points per turn which is reduced by the cost of each terrain type it will travel over during the journey.

    This is different for each unit, for example Tanks can't go through woods or up mountains so the cost of that tile is above the max action point (obstacle), but they are fast over grass and up hills so they only incur -1 cost when traveling over that square. Soldiers travel -1 over grass, and -2 over woods etc. You get the idea.

  • Thanks newt. I deleted and reinstalled the plugin and its working now.

  • I'm not generating a path, i can't get that far. Just associating it brings up the error. If i add any additional events after that i get another error saying the plugin is not connected.

    Like i said running the demos work fine, and even my old tests work, but if i try and make something new it wont work.

    newt are you just running the examples? Can you try using it from scratch on a new clean project and see if it works.

  • Looks like this plugin is not compatible with the latest stable version of construct. If you delete the behaviour in the examples and apply it again and resave then you get the errors.

    Such a shame as the inbuilt pathfinding is no good for TBS or grid based games, it seems only geared for RTS.

  • I'm also getting this. It's strange because the example files run fine and the code is the same.

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  • Great seeing this game progress.

  • This is such a great idea.

  • It would be a nicer effect i think, from an aesthetic point of view, to have those column word tiles actually slide with lerp or tweening rather than just having the letters jump, in my humble opinion.

    But then again i do tend to overcomplicate things.

  • This is awesome. Great idea and looks well executed.

  • Are all the other files in the same folder?

  • I think it's been posted about before, and I believe it's on Ashley's todo list.

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Ethan

Member since 20 Jun, 2007

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