SuperV's Recent Forum Activity

  • Currently there are 3 options for levels in a game :

    1) Different layouts

    2) Arrays

    3) Built in Save/Load

    But I have to create a save file not too complex and not too simple. I have different objects on playfield and 3, 4 global variables. Is there any way I can save all to a text file like this?

    2 // number objects
    var1 // global var 1
    var2 // global val 2
    obj1x // ***
    obj1y
    obj2x
    obj2y[/code:5i6cqax7]
    
    *** = Construct reads the first line (2) and after reading the global variables it does a Repeat loop with (2 * 2). In fact, the repeat loop should work like this : 
    
    [code:5i6cqax7]read line 1 -> put in variable 1
    NEXT LINE
    read line 2 -> put in variable 2
    spawn object at var1 var2
    NEXT LINE - REPEAT[/code:5i6cqax7]
  • Theme Hospital... memories!

    That game is awesome, I still played it 1 year ago.

    Are you making the remake with c++ or Construct?

    If you need a logo or something, I can always try to make it

  • Magets!

    <img src="http://upload.namelezz.net/downloader.php?file=5268250_Ihasashuvel.png">

  • > We are not monkeys => evolution is false

    >

    > We can't explain everything => god exists

    >

    WRONG

    Evolution is just a theory. You have no proof, we have faith.

    We can't explain everything => god doesn't exist[/code:3jhj2vr1]
    WRONG
  • http://www.quotecats.com/what/congaline.cap

    tada!

    The key is the function object and forget picking, whenever you get into picking troubles this is your friend.

    Is there any way of making them stop when they collide (queue behind the leader without overlapping) ?

    If yes, can you show an example plz?

  • These are really good suggestions. I hope we can see them before 1.0

  • I've to suggest something like "Dynamic Libraries".

    Everyone makes their sprite library and publish it on Exchange.

    It would be great and useful for each developers.

    I've having problem because I bought a new computer (which is awesome) and I have to pass everything from another computer, a 3GB folder with construct stuff. I'm not saying this is hard or it takes time, but I had to use the sprites yesterday in a project, and I couldn't. If I had my own library on Exchange, everything would've been better.

  • Good job!!! This is a really good engine for a game. I fell in love with the artwork. The style is consistant and awesome.

    I have to say, though, that the player shouldn't rotate in any other direction except left or right. It feels strange.

  • > Evolution theory is just silly, for me. We aren't monkeys :S

    >

    Nobody said we were.

    > Also God is much more likely than a explosion that came out of nowhere.

    >

    And may I ask why that is?

    As far as I know, Evolution Theory says that we evolved by monkeys and several other creatures.

    Also, is an explosion came out of nowhere, what is the source of it? And if you find a scentific solution explaining the source of the explosion, what is the source of the source of the explosion? It's impossible to explain everything with science.

    I've also seen many things about miracles, not the old ones, and not unuseful ones, but cancer and tumors disappearing without any reason.

    You can explain 90% of the world with science, fair enough. What about the other 10%? Also, why ChemicalA + ChemicalB = ReactionC? You can explain what happens, but not why. There's still lotsa things that cannot be explained, and many events, miracles, and other stuff points to the existance of God.

    Anyway, I don't hate Atheists and other religions, I don't judge people from their religion, I judge people from their maturity and intelligence.

  • I believe in God.

    Evolution theory is just silly, for me. We aren't monkeys :S

    Also God is much more likely than a explosion that came out of nowhere.

  • I'll have to retry this when I get my hands on the 9800gx2

    All the tests were ran with max resolution and while downloading stuff and having Quake 4 running in background.

    Test A = Always 60FPS

    Test B = Always 60FPS

    Test C = Always around 300FPS

    Is there a limit or something for the first two?

    Also, Ashley, how can you reach 400FPS with a 8800gt

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  • nvm i forgot to convert an editbox's value to INT

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SuperV

Member since 16 Jun, 2007

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