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  • > I heard a rumor though that those without a publisher would be required to use the win 8 store and would be limited to 3gb of ram

    At least 3GB of RAM is, well, still a pretty huge amount for a 2D game!

    True - it's more the part about being forced to use the windows 8 store that I'm disappointed about, if the rumor is true, as I suspect that it will be less promoted than xbla, like Xbox live indie games was on the 360. But really, it's all assumptions at this point, so I will batching with interest to see how it plays out. The win 8 store could turn out to be well supported and promoted on the x1, since ms certainly has more reason to support it than they did Xbox live indie games.

  • While I'm disappointed that it required such public backlash to get them to change their polices, I'm glad they have been listening and it says good things about them that they are turning things around. The bit about retail X1's being able to be used as dev units, while still unconfirmed, would be excellent if true.

    I heard a rumor though that those without a publisher would be required to use the win 8 store and would be limited to 3gb of ram, which is a bit disappointing if true, but even if that's the case, at least there would still be an option.

  • I seem to recall that on path found, you can set the angle of the object to the first node via events to speed that up.

  • Agreed.

  • That's not the issue - we want to change it at runtime, rather than just at the start.

  • I also would really like this implemented - I tried the third party plugin but it has bugs and doesn't work with my game at all.

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  • Does trying the game in chrome have the same effect? What do you usually run the game in?

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  • Yeah, the webstorage limit is completely different from the memory limit.

  • Something I'm worried about though is that the Browser memory is apparently commonly limited to 5 MB, which is for the entire Browser and not per page.

    Where did you hear that? For any modern device and browser, that can't be true. One uncompressed 1024x1024 image alone takes up 3-4 megabytes of memory, depending on it if has an alpha channel or not.

  • Lol, glad to help. :)

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Arima

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