Arima's Recent Forum Activity

  • It works now, thanks. :)

  • When you start making games with lots of content, there are loading times when previewing. If using a RAM disk option would improve them, I think it's a good idea.

  • It crashes when I run it and my antivirus thinks it's a virus named MIDAS3. :(

  • Exporting to ios, no matter what option you use, still uses html5. Fullscreen should work in any of them. If it doesn't, it's a bug.

  • C2 does have the capability to down scale the window under the fullscreen settings in the properties.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • What he said was true because he copied it from one of your previous posts in the thread. :)

  • Games made for the ipad are required to be retina resolution these days by apple. If you make graphics for the 2048x1536 screen of the newer iPads, the graphics should look high res enough for all other screens (short of crazy resolutions like the new 4k format, but that's so new barely any tvs or monitors use it, and you definitely don't want to make an ipad game with graphics at that res. Also don't forget to design the graphics to be suitable for multiple aspect ratios).

  • C-7 - that was a spammer you replied to. I deleted the post.

  • Ipad 1, 2 and mini are 1024x768. Ipad 3 and 4 are 2048x1536.

    Dpi is meaningless, and only make graphics the size you need them or lower. Any larger just wastes memory which is in short supply on mobile and won't improve anything.

  • It might be related to this thread: http://www.scirra.com/forum/bitdefender-node-webkit-export-problem-in-r136_topic70230.html?KW=

    My antivirus was flagging exported exes as a false positive. Roger Wang, the developer of node webkit, is going to implement a method for creating exes that should solve the problem in version 0.7.

    Edit: actually, it appears to have been implemented already in v6.2, and they're currently on 6.3. Ashley, has the new version been implemented in C2 yet?

  • I've read people recommend CC because of several possible reasons:

    • It's free.
    • They've used it and it seemed to work fine (I describe CC as a minefield - the bugs are hidden and hard to avoid until you know where they are, and seem to show up for some projects and not others, and most of the weirdness tends to happen well into a project, from my experience, so making something small is not indicative of what it's like to make something large with it), so they think the reports of it's buginess are exaggerated.
    • Its exes are native, therefore some people think because of that it's so much better than C2 any other problems about CC can be overlooked, not realizing that C2 could almost always be able to create the exact same game, have more platforms available to release it on and they would have a much smoother time making it. Which I think is sometimes related to the next reason:
    • People underestimate the capabilities of C2, thinking because it uses web tech only small, shallow, boring 'browser games' can be made with it (there's quite a stigma about browser games), and don't realize that while the code execution speed isn't as fast as CC's, it's still more than fast enough for like 99% of games and actually renders faster than CC does.
    • "The power of directx 9" isnt really an advantage because on windows, C2 games actually use directx as default because chrome and Firefox default to using ANGLE for compatibility reasons which converts OpenGL to directx (IE does the same), and even with this conversion overhead, C2 games still render faster than CC does.
  • Vilsu - CC has no software rendering.

    sqiddster - canvas2d is still hardware accelerated, it's just not as fast as webgl is and doesn't have shaders. Software rendering is only used if the graphics card has been blacklisted, and then it doesn't use canvas2d, it emulates webgl in software via swiftshader.

Arima's avatar

Arima

Member since 11 Jun, 2007

None one is following Arima yet!

Connect with Arima

Trophy Case

  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

19/44
How to earn trophies