Arima's Recent Forum Activity

  • When layout by layout loading is implemented on cocoonjs, it should solve the problem. Spriter isn't really an option for loot pursuit for various reasons, not through any fault of the program, but rather what I'm trying to achieve. If I've set it up right, memory usage probably won't go above somewhere around 100 mb at any one time with layout by layout loading working (I'm not targeting lower end mobile hardware, so it should be fine for recent devices).

  • 300 mb, but that's not really a useful number to give you, because:

    "Construct 2 displays an estimated memory use in the status bar. You should keep an eye on that. The estimate is based on the largest layout's image memory use, plus the memory used by two images the size of the window (which will probably be necessary by the OS or engine rendering system). With good image re-use, it should be easy to keep this under 60-80mb."

    I have a layout where I've been sticking most of the objects from the game, so the memory use is listed as much higher than the game ever gets to when it's actually being played if layout by layout loading is working. Since it isn't on cocoonjs, the decompressed memory usage of the entirety of the current c2 version of loot pursuit, which probably doesn't even have half the graphics of the whole game yet, is probably somewhere around 400mb.

  • filippileonardo - any memory savings would probably be minuscule, if it would even save any at all.

  • Afaik, while it has webgl, it does not yet support layout by layout loading.

  • Huh - that's interesting. I thought having aero off only caused the window manager on vista to not be hardware accelerated, but I guess it happens on 7 too.

  • While I like the background a lot, I think you've taken the tiny body huge head thing too far. Their heads look like over 3 times the size of their entire bodies. It looks like they can barely even reach past their faces.

    But again, that room looks fantastic. More of that! :)

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  • sebasrhcp arontwose - what os are you running? On vista, if aero is off then the window manager is not hardware accelerated which causes the fps hit.

  • Who HOO! Thanks rojo!

  • Agh - I didn't know about some devices registering clicks as well as taps. Thanks for the heads up.

    There is a condition to check if the game is running via cocoonjs, I know you said you'd prefer a non-event solution, but perhaps that would help.

  • Double input? Does this have something to do with right clicking, and having the touch plugin act the same as if it was a left click? I've been wanting an option for the touch plugin to have a left click only option for this reason.

  • Repeat 10,000 times

    If sprite is overlapping sprite 2

    Adjust the number of repititions until it affects the framerate appropriately.

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Arima

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