Arima's Recent Forum Activity

  • If it isn't the JavaScript compiling, perhaps you're using too much RAM/VRAM somewhere. I had a problem with my game freezing, only to discover it was because I had accidentally tried to shove 5 gigs of image data into my computer's 2 GB RAM/ 512 mb VRAM and node webkit was swapping data to disk to try to manage it all, freezing the game while it did so.

  • Nice! Looking forward to when you have it working!

  • If you post something, just post a translation of it underneath, like this.

    Si publicas algo, sólo publicar una traducción del mismo por debajo, como éste.

  • Arima just added a translation for my post I figured it was only logical to add one... then I red your post

    Thanks for helping out and adding that.

    [quote:3f04ises]I do understand the policy however sometimes you get posts from people who's native language is another not all of them are used to just translating in google before posting.

    Yep, I understand that, which is why I continue to try to inform people of the policy.

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  • Ragevortex - I'm aware of that. However, it is the policy of this forum for all users to either stick to English, or as I said, also provide a translation of your post. Even if someone such as yourself speaks both languages, we cannot moderate this forum with people speaking languages we don't understand. As such, it applies to you too when your helping in someone's native language - if it's not English, please provide a translation.

  • This is an English speaking forum, please stick to English or provide a translation in your post.

  • Pode - color filters would be the best way to do color shifts as they are way, way faster than the tint effect (CC had them if you want to see how fast they are - I found no speed difference at all between using them or not), and are done on the gpu. I'm still hoping they get implemented as they're one of my most wanted features.

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  • Not just webgl, I think all hardware acceleration, even canvas2d, is disabled.

    To answer your question, sort of. Node webkit does take parameters, but for some reason the --ignore-gpu-blacklist argument isn't working in the package file currently, Ashley's looking into why. If he can get that working then C2 will automatically use it when exporting to node webkit.

    Until then, your only two options that I've been able to find are:

    1: make a shortcut to NW.exe, edit the properties, add " --ignore-gpu-blacklist" (everything in the quotes, but not the quotes themselves) to the end of the target field, and run that instead of the exe. Downside - this doesn't help with previewing and the user could run the exe directly.

    2: revert back to an earlier version of node webkit, I think it was somewhere around version 160 that it switched over to the version with vista blacklisted. That's what I've done.

  • Thanks for the compliments!

    - yeah, I'm targeting 1080p with the characters somewhere around 256 pixels tall for the most part. I debated going higher res, as these games will take long enough to make that 4k will probably be as ubiquitous for monitors as 1080p is now by the time all 3 games are released (with loot pursuit I didn't think ahead and monitor res and aspect ratio increased), but I thought about it and decided 1080p will still look fine even on 4k screens, as well as I don't want preview times to take too long loading huge graphics. What's more, the character art is all vectors, so I can upres it later if need be without redoing them.

  • This is an English speaking forum. Please stick to English or provide a translation in your post.

    It's older than C2, not sure about construct classic.

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Arima

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