Arima's Recent Forum Activity

  • Please do not create multiple threads for the same topic.

  • Yeah, I'm aware of that, but I keep clicking the preview button without thinking because my mind is wrapped up in the code I'm currently working on, and would prefer to be able to specify the previewed layout rather than it always being the first one.

  • Was that comparing c2 to game maker's HTML 5 or native export?

    Aside from that, I'm afraid I don't understand the point of this thread either.

    Comparing GML and c2 events is like comparing apples and oranges, some things might require less lines of code in either (for example, in c2, pathfinding requires barely any code at all).

    You say the game runs better in game maker because you don't feel like coding it properly in construct? You'd have the same problem in game maker if you didn't code it right there, too. Shaders are quite intensive, of course they're going to require more work from the computer than just using another sprite for a reflection.

    If you're putting in the effort to port a large game over, which you knew would be a large task, why are you not willing to put in a little more effort to fix something important that causes a performance hit? Sometimes the stuff in the "1%" is too important to skip. Also, not putting in the effort to design your code properly from the start can sometimes cause you to end up doing more work in the long run fixing your mistakes.

    Also, where did someone confuse GML for c2 events? Apparently no one in this thread...

  • I agree. While I got around the problem of accidentally previewing on an 'objects' layout by giving it an event at the start of the layout to go to the layout I actually wanted to open (it's pretty much always the same layout), that method doesn't work for layouts that I actually want to have code.

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  • My game, Shards, is currently at 35-85% (depending on the number of units/level objects)... on desktop. And it's nowhere near complete. I'm trying to optimize it as much as possible, but this is concerning me if the game is even viable in the way I imagined it.

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  • Just because someone doesn't know how to fix something at the present time doesn't mean they will never manage to figure it out. That is a extremely common situation with software development. I can't tell you how many bugs my games have had that I've had no idea how to fix, but eventually found a way to fix anyway.

  • It gets most of the way through the installation, then when it gets to the c2 exe itself, it gives an error and bitdefender detects a virus.

    Any thoughts why this is happening? R165 works fine.

  • Awesome, thanks for updating us on this!

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  • I'm not quite sure what you mean by this. I'm guessing you mean 'forum section' rather than 'forum topic' - but for buying and selling what?

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Arima

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