Arima's Recent Forum Activity

  • I'm not sure what you're asking. You can modify the collision area though by making another sprite, making it invisible and always setting it to the paddle's location.

  • I guess I spoke too soon - the events I'm making sometimes aren't running, and I don't know why. If that set timer action would still be possible, I'd really appreciate it.

    Edit: Stupid post, they were running, reason was my fault.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I had tried making my own timer, but kept running into reasons why the conditions wouldn't work - but I just realized a way to make it work (forgot about that handy 'trigger once' condition!). I guess I don't need that feature after all (tho it would still be handy). Either way, thanks!

  • Would it be difficult to implement a 'set timer' action? The shooter I'm working on uses timed events extensively, and there are parts where I need to basically pause the timer (set it to a value every frame). That would be very helpful for branching paths, too.

  • BTW, I forgot to mention a workaround is to use a private variable instead.

  • That's my point. Sorry I miscommunicated. Instead of:

    When sprite1 overlaps sprite2

    +Sprite2 animation = "1" = destroy Sprite2

    Try

    When sprite1 overlaps sprite2

    +Sprite2 animation = "Animation" = destroy Sprite2

    You're correct, it's a bug, I meant to explain it - that construct always reports the animation name as 'animation' which is why the event doesn't work.

  • This bug is because the animation name is reported incorrectly, check what animations are playing in the debugger.

  • Since I'm making one of these, I can help you out.

    I'm doing it two ways, depending on the level:

    1: No actual scrolling - the background moves instead.

    2: Create a 'camera' object - I use a box - with a movement and center the screen on that. Move the box, and always move the ship the same amount as the box moves. I'm using private variables to store the X and Y position of the camera from the previous frame, and moving the ship the difference between the frames. Both RTS and bullet movement work great for scrolling.

  • Huzzah! Thanks

  • Bug's still there in my game with .92.

  • I was switching between monitors and construct's UI got a little misaligned so the cancel/back/next buttons were moved down and are half hidden. I tried uninstalling and reinstalling, but it didn't work. Also tried completely deleting the Scirra folder, that didn't work either.

    It's still usable, tho odd.

  • Requesting a 'set animation speed' action.

Arima's avatar

Arima

Member since 11 Jun, 2007

None one is following Arima yet!

Connect with Arima

Trophy Case

  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

19/44
How to earn trophies