Arima's Recent Forum Activity

  • I'm not quite sure what you mean. What GPU cache thing?

  • Yup. Deleting all the events from my game, it previews in under half a second. This obviously isn't an issue for smaller games, but I'm nearing 5000 events.

  • This way it will do all the work grouping and creating text objects for each enemy automatically, and you don't have to set up containers for each one. Also, this way it reduces the number of text objects you need, and construct has a memory leak involving the number of objects in a layout (basically the more objects you have a layout, the faster it crashes when opening the expression editor - not generally an issue but when you have a lot of objects it becomes a hassle), so keeping the number of objects down will keep construct from crashing for extra time.

  • My game is starting to take a long time to preview, even after its graphics are cached - about 30 seconds at this point and there's a lot more code to come! Most of the time I'm only working on one or two event sheets, so construct spends a lot of time recompiling a whole bunch of code that hasn't been touched over and over again. My suggestion is for construct to cache event sheets that haven't been edited the same way it does for graphics.

    Would this be possible for construct? If not, could it make it into C2?

  • Actually, a better way to do it is to not use containers. Use one text object, and create an instance for each enemy, and give the text object a private variable where you set the UID of the enemy its supposed to hover above. Then for each enemy, check if the text object's variable equals the enemy's UID and place the text object above it.

    This is better than containers because this way you don't have to have a separate text object for each enemy - you only need to have a different instance of one text object.

  • While I think it's a good idea to show how easy it is to make a game in construct, I'm not sure it should be a part of this video. I think this video should be a showreel only, and there should be another video showing how easy it is to make a game.

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  • If you're worried about programs deleting files, I recommend sandboxie. http://www.sandboxie.com/

  • AWESOME. I've been wanting this effect for a long time. Thanks!

  • I don't understand your insistence to use an ancient outdated codec when there's a better alternative that's a standard and used everywhere. I understand you don't want to mess around with a lot of esoteric codecs, but as long as it's either MPEG-1 or h.264, why does it matter which a person uses?

    Besides, I tried to post an MPEG-1 on the forms a while ago, and there were people who couldn't read that either. :/

  • Did you install the C++ redistributable when installing construct? What operating system are you on?

  • I don't have a problem with one person doing most of the video, but if the person is going to be recording video from an exe anyway I don't understand what's wrong with sending the person video to begin with. Why can't we do it either way?

  • Construct used to get the 360 error message as well on my computer until I updated vista recently. You might want to check for all available updates to Windows.

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Arima

Member since 11 Jun, 2007

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