Man, I frigging KNEW someone was going to bring that up.
But that actually kind of proves my point. Getting it to work without significantly modifying it is quite difficult - look what they did, added a 'reason' for combat, which is something games can do quite easily - which is what I was talking when I mentioned stories suited for gameplay. A story that has a reason for lots of combat is well-suited to a game, where as pride and predjudice without zombies isn't.
Again, I'm not saying you can't have good stories in games without walls of text or cinema scenes - it's simply sometimes difficult and there are some stories games are more suited for than others.
Many new ways of telling/being a part of stories in games have yet to be discovered, but it's not simple and lots of people are scratching their heads about it, which was what I was talking about in the first place.