Arima's Recent Forum Activity

  • Sweet! People have been wanting this for a long time!

  • You can set the size of an array at runtime using the 'set size' action. It retains the previous information as well.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • There's a bug in 0.x with GTX series cards and non-power of 2 square textures. Can anyone confirm if this is just the IDE or if it affects the runtime as well?

  • Whoa. How - er, never mind, don't bother explaining, I doubt I'd understand. :/

  • Right click the filter color, select "use expression" and use rgb(r, g, b).

  • Drag the object from the layout to the layer you want it to be on in the layers tab.

  • Maybe it's been said, but support for html within apps would be great, so we can put html links inside.

    I disagree about HTML within apps, but I would very much like a way to navigate to a different page within the app, so people could click something to go to another page.

    And dunno if its possible but transparent background for app, so you can see the background of the website if specified, but that's secondary feature.

    I would definitely like a transparent background. Is that even possible? Also, is it possible to overlay an html5 game over other webpage elements?

  • The two threads have been merged again.

  • Nice update, definitely dig the image drag and drop. Hope you'll make it work with jpgs as well!

    There's still no way to drag a subevent directly to a base event after the last event in the event sheet. What I mean is, make a new game, then an event with a subevent (event 2), then drag that subevent to be a base event in the same spot (event 2). If it's the last event in the event sheet, that doesn't work. You have to drag it to event 1 then back to event 2. Not major, but it seems like it should be fixed.

    You can also still drag keyboard, mouse, touch and sound objects from the object panel to the layout and get multiple instances that way. It produces this error:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    Creating WorldInstance for non-world type

    Condition: object_type.GetPluginType() == era::pt_worldtype

    File: Projects\WorldInstance.cpp

    Line: 38

    Function: __thiscall WorldInstance::WorldInstance(class Layer &,class ObjectType &)

    Build: release 32.2 (32-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    Also, since there's no more sourceforge page for C2, where should we post bugs? Will there be a tracker on the new website?

  • Doesn't simply bundling the required dlls go against the direct x license agreement though?

  • The two threads have been merged.

  • If you're going to make them 300x300, you might as well use 512x512, because an image less than 512x512 but higher than 256x256 will take up 512x512 of memory (power of 2). It's a graphics card thing. Recent graphics cards don't need textures to be square though (so a texture can be 256x512).

Arima's avatar

Arima

Member since 11 Jun, 2007

None one is following Arima yet!

Connect with Arima

Trophy Case

  • Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

19/44
How to earn trophies