Arima's Recent Forum Activity

  • Ah, good to hear it can be fixed then. Odd that it marked yours unread when they had been read, since in my case, it marks them read when they haven't been read. :/

    Edit: Er, actually it did! It even marked my OWN post as unread. Weird!

  • I'm not sure what causes it, but the forums often incorrectly show new posts, leaving some out. I have to select a time range instead of whatever the time of the previous visit was to make the posts actually show up, and even then it doesn't list threads as having new posts, even if I haven't read them. This bug makes it harder to make sure I haven't missed anything.

    I don't know if it has anything to do with me checking the forums on two different computers and browsers, but it even happens when I continually check the forums on the same computer with the same browser.

  • Hey, don't be hard on yourself, game development can be a complex thing, so it's easy to overlook something, even for experienced users! :)

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  • Hey, congrats! With everything you've been doing around here, I was wondering if you were eventually going to become a mod! :)

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  • Sweet, eagerly anticipating the results! :D

  • There's my font splitter: http://www.scirra.com/forum/sprite-text-via-events-and-font-splitter-20_topic39752.html?KW=font+splitter

    Here's r0j0hound's simple sprite font example with events (the same technique can be used in CC): http://www.scirra.com/forum/suggestionsprite-font_topic44315.html?KW=

    It doesn't do word wrapping, though, which can be difficult to code.

    My example in the sprite text tools thread has word wrap with events, but it's quite old and complex.

  • I'm sorry, but you're seriously comparing the forum badges to how the Jews were treated? SERIOUSLY? >:(

    It's a fun little bonus for people buying C2 in the early adopter phase. It doesn't make anyone better than anyone else. Ashley and Tom don't even have one! Relax, man!

  • No, and don't try to copy stuff between .caps! It's an unfinished feature and can mess up your .cap.

    A way to speed things up though is to keep large graphics external and load them at runtime with the sprite's 'load frame from file' action.

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Arima

Member since 11 Jun, 2007

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