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    As it stands, you can only edit projects that exceed the free edition limits if you have a valid license.

  • lol!

    [quote:385227oh]But just one question, while the decision is already made, lets say this model of subscription don't work as intended, would you guys be whilling to reconsider it and go back to pay-once model? Or at least that kind of discussion between you could happen?

    Well yes, if the model fails we'd of course have to re-evaluate otherwise we'd be fools!

    Tom Ashley its the first time im seeing this you sell a product for years now theres 3-4 major things community wants like crazy but you dont care that much you build a huge wall to these features and you sell it again "rebuilding it from the ground up". i really in my 33 years of existence dont see or remember any company with this denial and this marketing failure.

    and Tom especially you wrote this "We've got a lot to show today, and over the coming weeks. I understand pricing is a contentious issue for some people."

    really? for some people? i think you are in different world. Some people find it logic the majority has arguments and catastrophic behavior. its the behaviour close to platform behaviour. for example:

    when sprite A---- gives money for construct 3 every year----- then catastrophic behavior enabled

    when catastrophic behaviour enabled------sprite A delete

    I do remember everyone talking similarly about our decision to export to HTML5 only being a catastrophic and short sighted decision but it worked out fine. We're taking a risk here we know, but we're confident with out decisions so far. We'll just have to wait and see what happens.

    > For what it's worth, I think you did good presenting the subscription based model first, before the features and hype and being transparent about it. This is what many of us love about Scirra.

    >

    Thanks, seems we might be in the minority who think that was the right way of going about it though

    A problem we've always had is finding other ways to drive revenue. Asset store profit we make wouldn't cover even 1 employees salary/costs, and there are ~8 of us at the moment. It's a nice thing to have to help, but will never come close to our core product.

    Secondly, our strength is that we do mainly focus on our core product! Spending our time creating assets/templates etc to sell would ultimately take away from that. We'd rather just play to our strengths.

    Ah right I can see why people thought I was being a bit rude, in my haste I overlooked the second line in Newt's post! My apologies, all I meant to agree with was the opinion that it would of been worse if we did it the other way around.

    • A free edition will exist that lets you make and edit games
    • However, as an added benefit free edition will allow you to open games that exceed the free edition limit in read-only mode to take a look at.

    * Edited for clarity.

    • When your subscription ends, you have full access until the date your next billing was meant to be taken
    • Free edition will be able to open any project in read-only mode.
    • Exported games will not be affected in any way at all
    • Your assets are yours, you can save them locally or in the cloud - up to you. We would never hold your exported game or game assets hostage.
    • Details about checks are not something we talk about too openly for obvious reasons, but we've always focused on making it invisible and painless for legitimate customers. We're confident there's not going to be any issues for anyone.
  • We know it's a pain point. We've got a lot to announce and show off over the coming weeks so just bear with us.

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  • We've discussed at length pricing internally (it's something we've received a lot of feedback on over the years), I completely understand and empathise with customers from other countries and you're not forgotten. I'm afraid that's all I can say right now. On launch, Construct 3 will cost $99 USD p/y.

    Not at all what I meant, just a misunderstanding then!

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Tom

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