Tom's Recent Forum Activity

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

    • Post link icon

    , bundles are a planned feature yes.

    megatronx no support for serial numbers except on rare occasions for items that need special conditions which must be negotiated with us directly.

    • Post link icon

    necromaster, it's unfortunately a risk of selling anything online. If you do find someone who is patently breaking the terms of your licensed content you should consult a lawyer and determine if it's worth your time/money to peruse compensation. If required to by law we will provide information to help with any investigation.

    As far as going on the warpath on behalf of our customers, not going to happen I'm afraid. We simply provide a service that connects buyers and sellers and allows sellers to distribute their content under the terms we provide.

    I think generally the majority of people and businesses are happy to purchase items legitimately and stay within the bounds of the license. You'll probably find that anyone who is pirating content are total amateurs and will not actually be making any money at all. They likely have no income, they have no business, so they have very little collateral at risk.

    If you find someone distributing your assets on a website, you sometimes have various tools at your disposal such as DMCA requests which we find are very effective and not time consuming to fill out.

    • Post link icon

    Regarding descriptions, I'm so sorry. I made a change a week or so ago that wiped out some short descriptions. I thought it had only affected short descriptions but it's apparently done some long ones as well. It wont happen again, my apologies! (Part of the risk of being on a beta I'm afraid).

    • Post link icon

    Hi all,

    Second draft of license is available to download from here:

    https://www.dropbox.com/s/7w2qff6ef4888 ... draft.docx

    A couple of things to note:

    • Added a few suggestions to RFL suggested by sellers here
    • Added a new category, "Game Licenses"
    • "Games with Source" state that the source is for learning purposes only

    All feedback is welcome!

    • Post link icon

    fldr, will consider it in the future in the form of allowing seller to set "offer x% discount if y units are purchased for this item"

    • Post link icon

    Fimbul I would consider the current license to cover work on behalf of a client:

    [quote:2s19bbvw]A commercial project is one defined as a Work for Distribution launched with the capability to generate revenue, or intention to generate revenue through the sale of, licensing of, or otherwise intend to generate revenue directly from the Work for Distribution.

    If you create a project for a client you would either be selling the project to them or licensing it to them, in which case the use of the asset counts as a commercial project. Also:

    [quote:2s19bbvw]Licensed Content may not be resold, sublicensed, assigned, transferred or otherwise made available to third parties except as incorporated into Works for Distribution.

    I think this covers your concerns?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
    • Post link icon

    megatronx audio previews are not automatically generated, you need to upload them yourself via the edit item page.

    We've done this as auto watermarking/distorting/reducing quality of sounds etc can be highly misleading for customers, so we're leaving it up to the sellers to decide how they do it.

    • Post link icon

    necromaster I do plan on making it all better at some point. I'm really at the stage now where it's all working well, and I want to move on to other things so we can get it released. There really is an unlimited number of things we could do with it at this point. So hopefully in the future I'll revisit those pages and consider those changes.

    [quote:r24yf8ax]Also, the license should allow for the buyer to use the asset him/herself or ON BEHALF OF A CLIENT (that is, for a comissioned project) - this is very important!

    Yes, good point thank you!

    [quote:r24yf8ax]Last thing (for now): envato (biggest and IMHO best general asset store) judges the quality of all items and sets prices themselves.

    We've considered this, but we're not going to go down that route for now at least. We do have the ability to reject items, if something is way out of reasonable pricing (for example a brick png selling for £500) we'll definitely reject it.

    • Post link icon

    [quote:209x1yzn]Item popularity come and go in waves, and is not something that can be predicted or always influenced with price drop.

    Good point, I'll drop this idea for now then.

    [quote:209x1yzn]But for sound effects or graphics there might be the need for a multi-license. So this should be considered, maybe as a separate offer?

    I've got to stop adding features to the store now, as we need to launch at some point. I'm not saying no to the possibility of this, but for initial launch the idea is to have one license for all, at one price for one unit. There's always the possibility of adding a feature in the future of allowing sellers to offer a % discount for minimum x units ordered of course.

    [quote:209x1yzn]The definition of commercial project is a bit loose. Most royalty free licences at this sort of price exclude use in an advert, broadcast TV or theatrical release movies. Although it's unlikely people will use the assets for those things it might be an idea to clarify; maybe using "commercial game project" or "commercial software project" instead of simply commercial?

    Absolutely, will add this in.

    [quote:209x1yzn]A clause that the licensee mustn't claim or transfer attribution or the content might is another idea too

    Again yes good point.

    [quote:209x1yzn]All in all I'm happy with whatever decision is made but an idea would be to add something like: "name of resource" from "Scirra store" by "name of artist".

    I'm afraid after a bit of thought I don't think we'll be adding any requirement for attribution. If sellers want, they can add their logos to the packs and have a polite txt file saying it would be nice if you could attribute, but for royalty free assets I don't think it should be a requirement.

    Excellent and very useful feedback so far everyone, much thanks!

Tom's avatar

Tom

Early Adopter

Member since 10 Jun, 2007

Twitter
Tom has 1,440,666 followers

Connect with Tom

Trophy Case

  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x6
    Popular Game One of your games has over 1,000 players
  • x5
    Famous Game One of your games has over 10,000 players
  • Viral Game One of your games has over 100,000 players
  • x40
    Coach One of your tutorials has over 1,000 readers
  • x4
    Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • Unrelenting Visitor Visited Construct.net 180 days in a row
  • Continuous Visitor Visited Construct.net 365 days in a row
  • RTFM Read the fabulous manual
  • x12
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x3
    Lightning Draw First person to up-vote a new Construct 3 release
  • x5
    Great Comment One of your comments gets 3 upvotes
  • x4
    Delicious Comment One of your comments gets 10 upvotes
  • Email Verified

Progress

37/44
How to earn trophies

Blogs