Drasa's Recent Forum Activity

  • The only propely working solution is to apply two families to same object type, and make conditions where "Family A" overlaps with "Family B" to distanguish the different instances. There have been discussion about this before, http://www.scirra.com/phpBB3/viewtopic.php?f=3&t=1541&st=0&sk=t&sd=a&start=20, http://www.scirra.com/phpBB3/viewtopic.php?f=16&t=1667 and http://www.scirra.com/phpBB3/viewtopic.php?f=17&t=1740&p=12449

  • Hehe looks like people are gonna be needing my move safely extension ported to construct. Although I wonder if it would be better to just add an action like 'move x,y pixels, stopping if you hit >>object type<<' and it would stop the object if it overlapped. Would be a lot easier for people to implement into games etc.

    And maybe it could have a callback-style condition too? 'Move x,y pixels stopping if condition A is true' where condition A would be a function. That would make it very flexible... no, wait, is it possible for extensions to rely other extensions, for example, function object?

  • A quick note: If you just want a curve which is in the shape of dfyb's rope picture, you'll get it using hyperbolic functions (which are somehow similar or analogious to trigonometric functions.) Don't ask me how, cause I heard this from my math teacher in hi school, and he didn't tell me anything more about hyperbolic functions. If some math guru knows more about using them, I'll be interested to hear and learn :D

    edit:

    Just as the points (cos t, sin t) form a circle with a unit radius, the points (cosh t, sinh t) form the right half of the equilateral hyperbola. Hyperbolic functions are also useful because they occur in the solutions of some important linear differential equations, notably that defining the shape of a hanging cable, the catenary, and Laplace's equation (in Cartesian coordinates), which is important in many areas of physics including electromagnetic theory, heat transfer, fluid dynamics, and special relativity.

  • 8fps :SSS

    I knew that my gpu was old, but at least it runs PS2.0. But now... 8fps?

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  • > I thought the tube was made from a chain of small sprites that just angle and position themselves to a spline? At least that's how it was done in an older version...

    >

    It still works this way, it has nothing to do with sprite distortion Drasa.

    Ah, okay :D I thought it was a distorted sprite since it looked so... solid :D

  • And I guess that the blobber's flexible tube is pretty impossible to make without sprite distortions. As far as I know, there aren't those in any other programs.

  • En tiennytk��n et t��l o enemm�nkin suomalaisia^^

    Sorry for Finnish -.-

    T��ll� ollaan joo :D. K��nsin jotain varhaista versiota Constructista, mutta suurinta osaa ei voinut k��nt�� viel�... oon sitten odotellut ett� tulee versio jonka voi k��nt�� kokonaan (Sin�ns� hyv�� treeni�, kun opiskelen k��nt�mist� yliopistossa sivuaineena :D)

  • i really believe removing it would be a bad move. i know vista doesn't support it anymore but not anyone run vista. ie: me ;D

    like the old wise men use to say, if its not broken, don't fix it.

    It IS broken; for every Vista user. You might not run Vista, but the players who play your games may well run.

  • Oops, I had an error in my previous post. Of course, when the number of order rises, the amount of parameters rises too. If I'm not mistaken, it's

    lerp(lerp(lerp(a,b,x),lerp(b,c,x),x),lerp(lerp(b,c,x),lerp(c,d,x),x),x)[/code:1w0nt6ri]
    
    And it can be shortened to [code:1w0nt6ri]lerp(qarp(a,b,c,x), quarp(b,c,d,x), x)[/code:1w0nt6ri]
    
    Fortunately cubic curve is the curve of highest order needed in practical computing :D...
  • en.wikipedia.org/wiki/Bezier_curves

    this is what they do: lerp does this

    <img src="http://upload.wikimedia.org/wikipedia/commons/8/89/Bezier_1_big.gif">

    Qarp does this

    <img src="http://upload.wikimedia.org/wikipedia/commons/2/2d/Bezier_2_big.gif">

    could you implement something for cubic curves, they're the most difficult, and the most confusing to set up (i know you can just do lerps but still)

    Theyre either lerp(qarp(a,b,x), quarp(a,b,x), x) or quarp (lerp(a,b,x), lerp(a,b,x), x)... And I'm not exactly sure if those two are the same thing, I won't bother to solve the equations now X)... But you could make your own function with function object, unless the cubic equation gets implemented.

  • Woah, so many bug fixes already after 0.98? Great! And some useful-looking additions too. And that normal random! Thanks!

    And thank you for Gullanian too! (Btw. is he younger or older brother :D?)

  • I heard that there's some problems with OpenGL in the newer versions of Windows, because MS uses DirectX to render the UI of Windows...? Is this true?

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Drasa

Member since 5 Jun, 2007

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