Ashley's Recent Forum Activity

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    If you have an issue with Construct 3 please report it following all the guidelines - we need all that information to be able to help: https://github.com/Scirra/Construct-3-bugs

    Every release we normally fix several bugs, so Construct 3's reliability is improving all the time. It's possible in some cases there are regressions, but we normally fix these before they reach the next stable release.

  • This warning message appears when you publish an APK instead of an Android App Bundle. The latest version of C3 already supports exporting an Android App Bundle, and this will roll out to all users in the next week or two.

    It doesn't make any significant difference to the optimization of your app, though. So either way, you can just ignore the warning.

  • Uhh, good point. I guess you'd have to do USB debugging instead on the device. It can be tough to get all the information we need to be able to diagnose issues, but it's hard to help without it. Anyway let's see how the latest update affects things, it might be that it fixes most of the problems.

  • Any idea when the update will be published?

    Hopefully Monday.

    > The best way to check is to display the browser user agent string somewhere in the app

    How can I ask him to do that?

    I meant that you modify your project to display the user agent string somewhere. Maybe the about/credits screen.

  • I would guess these are really GPU driver issues manifesting in semi-random ways, or some other lower-level issue, resulting in mis-attribution of the real problem. It's easy to blame the wrong thing if you haven't fully diagnosed the real cause of the problem.

    As ever the only way we can make progress is if you file a bug report following all the guidelines. We need all that information to have any way of helping.

  • I can only say it should fix it for this particular old WebGL 2 bug. The problem with issues like this where there are vague reports of problems across a scatter of different devices, is it's hard to know whether it's all the same problem or a range of different problems, and if there are multiple problems, then how many devices are affected by any one particular problem. Without a full diagnosis for each device, I can't say how much this will help. I guess we will make the release, you can update your app, and then we'll find out.

    The screenshots of the phone only really deepen the mystery: the "WebView" app version 3.3.5 looks like an unofficial app, and is possibly unrelated. The "Android System WebView" app is the official one, but no version appears to be noted. The best way to check is to display the browser user agent string somewhere in the app (since you can also have multiple webview apps installed this way will clearly identify which one is in use). Note the full text of the "Software update needed" message also includes the user agent string, which is important diagnostic information to pass along if you can (it identifies the specific WebView reason and the exact features it's missing that prevent it running the app). Perhaps some Android manufacturers ship their own unofficial WebView app? I've never heard of that before, so I doubt it, but lots of manufacturers do awful things to their devices. The Android System Webview is an official component of Android and updates independently of Chrome.

  • Construct is designed for building games, so probably isn't the right tool for this type of use.

  • In general cross-domain requests have to be whitelisted by the remote server (sending the Access-Control-Allow-Origin: * header), must be secure (HTTPS), and mobile apps generally have to have any domains they communicate with specified in their configuration otherwise they are blocked by default.

  • There are no known issues with Construct 3 involving opacity or text.

    More likely culprits are that the device's software is out of date (check what the Chrome version is or what the browser UserAgent string says), or that there's a GPU driver bug (a fairly common problem that generally means you're out of luck, because the graphics vendor's software is broken).

  • I'd strongly advise against doing this if at all possible. It will waste the device battery, resulting in poor reviews for your app, and the browser or OS may fully suspend or kill the page anyway if it thinks it's using too many resources in the background, making it ineffective anyway.

    If you want to do something like give the user a reward depending on how long they've been away, just compare the time since they last used the app.

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  • The problem isn't the video format. The screenshot showed some other kind of fault, perhaps a GPU driver issue. Changing the video format may not have any effect on that.

  • Just to be clear, don't leave the app actually running - it will waste battery and result in poor reviews for your app. Let the app suspend in the background, and just compare the time it was asleep for when it wakes up again.

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Ashley

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