Hey everyone, we're planning on integrating Python scripting in to the IDE. This will allow you to either:
- Write entire games using Python scripting.
- Use normal event sheets as before, but include snippets of Python to perform complex loops, calculations or other areas difficult to express in events efficiently.
You can find out about Python here:
http://www.python.org/
We won't be forgetting about events - they're just as important as scripting. So we won't be leaving events behind and making Construct a script only tool, but we won't be making Construct an events only tool with scripting bolted on. We're going to make them work together and make both useful.
If you have any ideas on what you want to see in Python scripting, or what it should be able to do, get your ideas in here <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile"> We should have it ready in a couple of builds, around 0.9, so have your say now <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile">