Ashley's Recent Forum Activity

  • Remind me Drew, what was wrong with event sheets? I thought they were working.

  • Why do you need to know how many private variables an object has? There's no expression to get the count at the moment. I guess you could always add spares and compare to see if those are empty or not?

  • It's not looking good, alee. The application is corrupt, from debugging I can't see possibly how the internal state ended up like that. It's the private variables in 'Ship' on layout 2 that went wrong, specifically the last private variable 'IsMe?' - can you remember if you did anything unusual when adding that variable?

    The best I could do is delete the ship sprite then it runs... but I'd recommend starting it again, keeping lots of backups and letting me know as soon as something else goes wrong again... sorry...

    The crash when you deleted everything was unrelated and has also been fixed.

  • Use a number (1 and 2) instead of the names ("LevelOne" and "LevelTwo") and it will work. However, it makes sense to work using the name as well, so I've made your way work for the next build.

  • It's not a big deal to put str() around a number. It's a string handling function after all.

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  • Thanks for the .cap - fixed in next build!

  • I agree the concept is possible - FPS creator is a move in that direction. I haven't tried it so I can't comment much, but I (possibly unfairly) presume it's very drag-and-drop and not particularly flexible (eg. could you make nonlinear games loading sections of a world at a time like Crysis? could you make driving games and aircraft flying games? other 3D games like a 3D RTS or 3D simcity type thing?). As in, it's basically a heavily moddable FPS game with a limited engine. Now I don't actually know anything about its engine and I'm operating purely on stereotype (I'll try it out some time properly), does anyone know if I'm right or wrong there?

    My idea with Construct was not to make it 'Platform creator' or 'RTS creator', but be good in all areas of 2D, which is the most useful way to make it. Even if I added features specific to a genre (originally containers were designed to help create a unit for an RTS game) they were deliberately generalised to be useful to any type of game. So if I made a 3D game creator, I'd instinctively want it to be able to do all those 3D styles. As you can imagine... that's quite an engine to embark on.

  • They're all expressions in the System object. There are further explanations at http://www.scirra.com/wiki/SystemExpressions

  • [quote:2gyysju8]We could have competed against games coming out at that time!

    Interesting point - millions of dollars and whole production teams including directors and writers go in to modern games these days. Making a 3D game creator that could compare in any way whatsoever with something like Crysis (which is amazing, btw) is simply impossible from a resources point of view. On the other hand, in something like Construct, once finished I aim for it to be possible for an indie gamer to rival the top 2D games.

    This isn't the only reason I hesitate to move further in to 3D - it's a nice rosy idea that it could one day be possible to make impressive 3D first person shooters as easily and flexibly as Construct - but there are significant or even prohibitive technical and design challenges to get around. It's simply out of scope right now.

  • Can't reproduce that - has worked for me for a while - can you send a crashing .cap to ashley@scirra.com? Thanks.

  • As far as a 3D model object would work - it's possible but would be mostly limited to 2D (ie. only 2D collisions etc, moving it away or toward the camera would have the same effect as with 3D Box where the collision area does not change). But also not before 1.0, as there are too many other things to do.

    3D won't come with SDL.

  • Easiest way:

    "Myvalue is: " & Sprite('Myvalue') & " and Othervalue is: " & Sprite('Othervalue')

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Ashley

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