Ashley's Recent Forum Activity

  • I gather from this thread some video cards are fibbing about whether or not they support motion blur. It might be it really doesn't, but the marketing team got there first.

  • [quote:2pi7jdls]Perhaps a parameter like mouseX(layernumber)

    That's already implemented! You can also use MouseX("Layer name")...

  • This is fixed in the next build - it works the same both ways now! (It stays on top of the red object)

  • I have actually investigated this - created objects don't become fully "real" until the next event tick - with the exceptions of loops like Repeat, which make sure created objects are up-to-date. It's a bit of a weird way to handle things, so I'll try making it more sensible for the next build.

  • I've added collision detection for the next build - physics collisions also trigger 'On collision'. I'll see about the other features.

  • Debugger's fixed for the next build ... that was one of those weird heisenbugs, where judging from the sourcecode it should never have worked in the first place... no idea why it blows up now...

  • The depth should be 1 for Z for a 2D array - 0 elements would mean the array has 0 elements in total (x size * y size * z size = 0 if any dimension is 0).

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  • As it stands, the array is 0-based, so a 10x10 array would have elements 0-9. I think this should be changed to be 1-based. Do you agree?

  • Yeah, definitely a solid start. And SuperV, that's what I mean by process-based tabs - if one crashes only one tab goes down. But FireFox doesn't crash all that often for me, and if it does it's due to plugins (quicktime especially) - and it can restore tabs usually. So it's a nice feature Chrome has, but that's not quite enough to sway me yet.

  • When you are playing a RPG from a birds eye view usually you don't see the whole level at once. You just see the player and say 10 feet around him/her in all directions. So what i want to do is make it so that when you walk say 1 foot to the left more of the left shows on the screen, you know so your not confined to that 10 ft spacing.

    Sounds like you want scrolling - select your player, tick 'Center view on me' under Attributes in the properties bar, and make sure the layout is bigger than the window so there is somewhere to scroll to. Click an empty space in the layout to get layout properties.

    [quote:2yugvrok]Is there an option in constuct to make it have an intro before the game? Like to show credits and stuff like that? Like a "Powered by construct" logo then go to the main menu.

    Yeah, this is all trivial. You can have different layouts, which are like different screens or levels, and have your intro on one, the menu on the second, and the game on the third. Use the Project Bar!

  • [quote:2nx8x08z]I host Construct on my site, is that ok? It's under the GPL so I thought it would be ok.

    Yes, technically that is allowed, but I would ask you simply link to the download page for two reasons - firstly, if we release updates, that page will be changed so you're always directing users to the latest release. Secondly, if everyone downloads via the sourceforge download, we can track download counts accurately and get usage stats and so on. If a lot of people end up hosting it themselves we'd lose that. Plus, it saves you bandwidth

    [quote:2nx8x08z]How do you make it so that when a player reaches part of the screen in the game another part shows?

    I'm not sure what you mean by this. There might be something in the uploads forum.

    [quote:2nx8x08z]Related to the above questions kinda the same actually but phrased differently, How do you build a vast world in construct?

    Left click an empty space in the layout, and in the properties bar, you can set the width and height of the layout to anything you want.

    [quote:2nx8x08z]how do I make it so that my player can enter houses and take stuff or interact with object like opening doors?

    This is a very general question. Under Sprite, you can test for collisions with objects. I guess you'd start off testing if the object has collided with the object to interact with.

    [quote:2nx8x08z]Can construct only support sprites? or can it load 3D models as well like game maker?

    Not right now - but it's vaguely planned for the future. There's a 3D box object that proves 3D can be done, but it can't load meshes - we need a few more changes to the engine and I want to finish all the 2D stuff first too!

    [quote:2nx8x08z]How do I load a moving texture in construct such as water? I have some AVI videos of water looping, would they work?

    Bleh, I wouldn't use an AVI... I'd use a pixel shader. Try putting the water in to a sprite and adding the Warp effect, or something like that. Construct can't import GIFs just yet - it can do a series of BMP files though.

    [quote:2nx8x08z]How do I add triggers to construct? Like say when a player hits a certain spot on the level or beats a certain boss/monster it would go to a movie. Can construct even load movies and integrate them into games? like cute scenes, intros, outros?

    I'd do it by just having some invisible sprites round the level. When you collide with the sprite, destroy it and do whatever you want to do on the trigger. There's an AVI object which should be good for cutscenes though.

    [quote:2nx8x08z]Can you make a player have certain sounds? Like say when he/she is walking on grass it would be very quit, then in water very loud. How do I tell construct to do this? Can I?

    Insert the Directsound object. Then you can do something like:

    + Player overlaps grass

    + Every 500 ms

    -> Directsound: autoplay "grassstep.wav"

    and have other events for different floor materials.

  • Yeah, I can't access it. File is set to private!

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Ashley

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