Ashley's Recent Forum Activity

  • Hi,

    Can you submit this to the bug tracker? I'll have a look later, I think I have an idea how to fix this.

  • Are MFC and the C runtime static linked? They have to be, otherwise it wont work. I recently removed support for MFC or CRT DLL-linkage from the SDK. It will never, practically, work to use those options in plugins.

  • Right now actions operate on all the objects created in that event - the idea is if you do:

    Create A

    Create A

    Create A

    Set A's private variable 'foo' to "bar"

    then all three are modified. By the change you are suggesting, that would not work in the above example, and would only change the last A. Do you still think it should be changed?

  • Wow, it's surprising just how many up-and-coming game creator kits are around these days.

    The thing about iPhone is although it is popular, it still has a relatively small market share of the overall mobiles market. You won't be able to reach that wide an audience. Still, while iPhone users may not be many, they sure are a vocal part of the community.

  • Just add it to the tracker anyway. We'll confirm whether or not it's a problem from there.

  • Yeah the debugger needs some work. I'll try spruce it up before 1.0.

  • Can you submit this as a bug to the tracker? Thanks.

  • Well, since most people generally have most sprites, I've put most effort in to optimising the Sprite object. Which explains why it's fastest. As I said before, optimisation can be tricky business.

  • Hehe, clever system However, in real motion blur, you can't see a perfectly in-focus version of the object at the end of the motion trail. If you move the mouse quickly, you can still see in-focus versions at each tick step.

  • If you are using the layer name, put it in "double quotes". If you are using the layer number, just type the number (ie. LayerAngle(2) for layer 2's angle). For anything to be able to rotate, there must be room for the display to rotate to. With bounded scrolling on and a layout the size of the display, there is no room to rotate anywhere. Enable unbounded scrolling or make the layout a lot bigger for rotation to work.

  • Set the object angle to 90?

    If you use movements or something, you can usually disable having the behavior affect the object's angle, or if it's custom coded, store the angle of motion in a private variable and control the sprite angle separately. Failing that a separate invisible object to do the motion could work.

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  • For some reason, the Mouse & Keyboard object thinks it's on the "Reflections" layer. That's kind of a bug, since it shouldn't belong to any layer. When you delete the layer, the Mouse & keyboard object is deleted, which deletes all conditions relating to Mouse & keyboard, which includes the event "On escape pressed - close application", which leaves a blank event with a close application action. Since a blank event runs always, your application issues a Close action on startup.

    I'm not sure how the mouse & keyboard object ended up on a layer. It might be a bug, I'll investigate.

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Ashley

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