Ashley's Recent Forum Activity

  • Please keep all forum posts in English. I believe there are other sites if you would like to talk in portuguese.

  • Wow, that's cool - I hadn't noticed - like Rich said I'd only seen we're on the 4th page for Google.co.uk.

    A finnish guy from some university of applied science apparently made an 32-page essay paper about Construct "Construct as a tool of game development"

    Hehe, awesome

    I don't think 'construct' as a keyword matters much, as what it is targeting. So i did small reasherch too with the frases that matters the most

    Good point - maybe when we come to implement the site redesign we can think about that more carefully. The main thing right now is probably that we have a pretty low profile since we're still in beta - not that many people know about us.

  • Try using the Timeline object to schedule a series of events.

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  • Do they send the Windows CDs with laptops? I'll just format and do a clean Windows install if they do. If they don't what am I meant to do if my HD crashes?

  • [redacted]

  • Heh, it's not an actual 3D mesh object, just an enhancement to the mesh distort feature...

  • I've played it, and the graphics and animation are gorgeous. But I got stuck pretty quick :-\</p>

  • I don't think this is practical.

    Parsers for scripting languages (and optimizing their execution) are an extremely specialist and time consuming area. I don't know much about it. Also given that the selection routines for conditions are very complex, I think the auto-generated code would be extremely ugly and difficult to work with, which would defeat the point. It'd probably be slower, too - we'd never have time to write an optimizing compiler-to-assembly, so it could never compete with the compiled code in the runtime at the moment.

    Integrated Python snippets (when it works), on the other hand, are already fast, flexible, and can perform the algorithmic things that events aren't so suitable for.

    In short, I think this is one of those "wouldn't it be amazing if..." ideas, which in reality, would be cumbersome, not as useful as people imagine, and a huge drain on developer's time.

  • Have a look at this, it might help.

  • What on earth do you need a 10,000 long object for? There should be a laser/instant hit beam example in the uploads forum - done using instant hit bullets, which are much faster for stepping and testing collisions. My guess is you gradually change the size of the beam and test collisions, which means it has to go through a fairly CPU intensive collision mask generation. If you use a single detector object which does not change width, height or angle, it never needs to do that.

    You should still destroy the object if it goes offscreen, to prevent wasted CPU time testing it offscreen.

  • Thanks for the tips guys...

    Exomarc: nice find but I'm paying in GBP which makes the exchange rate not so favourable... and maybe international shipping too. I don't think any mobile nVidia cards support PhysX yet either (or CUDA).

    Soldjah: Here are some more finds:

    Toshiba with ATI Mobility Radeon HD 3470 (�614)

    Another Toshibal with HD 3470 (�660) (edit: also cheaper here!)

    An MSI with nVidia 8200 G (not impressed they spell it "Nvidea" on that page, but �500)

    Alienware's UK site only seemed to list laptops from �900, which is waay too much. The Toshibas are pretty expensive, but I could stretch that far if it's really worth it. So you say the build quality is much better? They'll last longer etc?

    Also as for 15" vs. 17" - I'll be putting it on a table with a mouse and using it as a desktop for a fair amount of time as well - it'll effectively replace my current desktop. So a 17" will be big, but is that too big to comfortably use on the move? I don't mind if it's heavy, but it's not going to fall off my lap or anything? I'd still like the screen area if it's not impossible to use on the move.

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Ashley

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