Ashley's Recent Forum Activity

  • Yeah, try the 'play sound at position' group of actions in XAudio2.

  • It depends on where you are in the world what you call them

  • Interesting feedback in this thread. Thanks for the posts.

    I know Construct isn't perfect, and there are some serious problems that may be causing people problems with large projects. We hope to get the serious things fixed and release 1.0. But we actually wanted to shift focus and concentrate on Construct 2 soon. I can't guarantee that all problems will be fixed in 0.x and you may have to rely on workarounds. The codebase in 0.x is not fantastic and it can be very difficult to work with. These kinds of problems are part of the motivation behind C2 - it's going to be completely redesigned, architected for reliability and flexibility, and as a side effect things like 30 second saves can be avoided as well (which is difficult to fix with the binary .cap file format in 0.x).

    I know this may be frustrating to many people who have invested so much in to Construct 0.x, but it does have serious architectural limitations. I doubt it can be taken much further than it is now, bar attempting fixes for the more serious problems. And C2 like the project already will be a spare time project. I hate to use this as a crutch, but we've never been able to guarantee fixes or support because this is essentially a hobby project. Some people watch TV, we write code. So I'm starting to see Construct 1 as a kind of a very big, complicated proof of concept, and C2 as the real thing getting going - we're much better at programming now, and some of us have professional experience to add to that.

    So can you make a major game? I think you can, if you try to keep things simple - but I can't guarantee an easy time, unfortunately. That's not saying things will go completely smoothly with other tools either though!

  • I've done that before, and had some success. It'd be cool if other people could do that or promote/link to the site/facebook/twitter/youtube account. Remember to be tactful when phrasing the emails, they don't owe us anything!

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  • It's pretty much impractical - you'd be better off waiting for the C2 architecture which is going to be designed for it.

  • Hi,

    Have you tried the Ghost Shooter tutorial? More here as well: http://sourceforge.net/apps/mediawiki/c ... =Tutorials

  • Add a condition like "Object A layer does not equal Object 2 layer".

  • How long do they guarantee to keep files for?

  • Was just reading this thread where a linked file had expired from the host and is causing problems for some users.

    Obviously you can attach files if they're small enough (I just upped the attachment limit to 512kb but we can't turn in to a host for large files). But for the bigger examples does anyone know a reliable, permanent, long-term host for files that won't expire after a year or more?

  • Yeah, this is annoying and is why I prefer people don't use download sites which expire. You can attach files if they're small enough, but it's best to try to find reliable hosting... and drop-your-file-here sites don't really count, since I think they expire files over a period of years. Anyone know any good solutions?

    Actually, I'll start an open topic thread for this...

  • A 2x2 sprite stretched out is probably the best way. It'll use less video memory (VRAM) than a 128x128 texture, and in some cases Tiled Background may render itself by effectively drawing a grid of sprites (it only does this with non-power-of-two sized textures - but best play it safe, stretching is probably easier than tiling for the graphics card anyway).

  • Nice idea, might get some good exposure if it gets lots of diggs

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Ashley

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