Ashley's Recent Forum Activity

  • I'm afraid we don't support languages with a right-to-left writing direction at this time.

  • It's difficult to help without more information. We can see in our stats that opening project folders is used hundreds of times a day, and as far as I'm aware it's working fine for everyone else. This is why we ask that if you run in to problems to file an issue following the guidelines.

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  • The error is reporting a missing file named testspritefont.png. Perhaps you accidentally deleted or renamed it? Putting it back should fix it.

  • Press F12 and check the browser console for any further error messages.

  • I know file system access is used by lots of games, which is why I talked about still implementing it, but in a way compatible with browsers. Then you still have file access, and you can test it in the browser.

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  • Project folders are specifically designed for extra-large projects. As far as I'm aware they're working fine, and we have many users with projects hundreds of megabytes big who like to use that option.

  • Yes, the change has been live since r235:

    IAP: update cordova-plugin-purchase to v10.5.0, which uses Google Play Billing Library v3

  • I think it's rotating the camera, not the actual layer.

    I guess it's kind of inconsistent, but unfortunately this type of thing is pretty much impossible to fix without breaking thousands of existing projects. So we'll probably just have to live with it.

  • NW.js itself has been a regular source of difficult and complicated bugs and issues in the past, which is why I would prefer everyone moved over to using it in the browser instead. It tends to work better there.

    The only reason now to use NW.js editor is really just for convenient testing of the NW.js plugin. But even then you could use the editor in the browser, and use Remote Preview for NW.js to test the NW.js parts. You could also design your events to still do something useful when NW.js is not supported, e.g. fall back to placeholder data instead of reading files from disk, so you could do most of your testing in-browser anyway and then just occasionally remote preview or even fully export to test the NW.js parts.

    The new Windows and macOS desktop wrappers are much simpler and should be highly compatible with browser features. It's also possible to add extra runtime features like file system access in a way compatible with browsers (e.g. how Construct can use files on disk in Chrome). So in the long term I'd like to move to a world where the NW.js plugin is basically replaced by browser-compatible alternatives. Then there shouldn't be much need for NW.js left at all by the end - especially not for the editor. (But for backwards-compatibility, we'll likely keep supporting the NW.js export option for a long time anyway.)

  • IIRC it's always been there, ever since we first added support for app bundles.

  • All the conditions are in the same event block, so it will only be true when you hold all those keys down, in which case it will run all the actions and similate all controls at once. You should split those out in to separate event blocks.

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Ashley

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