Ashley's Recent Forum Activity

  • Those scenes take a moment to load because our own code discards them when you're not looking at them... to save memory! It's nothing to do with Chrome. And if you have a bunch of other tabs open using memory, I don't see how that has anything to do with Construct. If you have them open while you work, then even if we made a native app, presumably you'd still have those other tabs open?

    Whenever anyone says "I don't like using Construct in the browser" I always ask these questions to try to figure out what the real problem is, since if there is some real problem, we can try to fix it. But I can never seem to work out what any real problem might be. Which is part of the reason I still think it's absolutely fine - in fact great - to have browser-based software.

  • Oh I see - it does change the visible area, but then you can compensate for that via System: Set layout scale to resolutionScale, which looks like it then gets the result you want.

  • There are ads on the arcade - for Construct 3.

  • These errors are usually actually browser errors, not problems with Construct itself. Construct uses the entire available view area, but if the browser tells Construct the wrong size, then the display will appear at the wrong size.

    The first issue appears to be a Chrome bug I already filed here. I'm not aware of an issue on iOS. It's difficult to tell what's going on without more information, which is why we ask issues are filed here following the guidelines.

  • "Add a setting" as the answer to a problem does end up causing a lot of work. It results in difficult and confusing bugs as things go wrong depending on specific settings, and users get confused as to why requests sometimes work in some projects and not others (because again it depends on settings). If you add a few more settings like that you end up with pretty poor usability. So I really try to resist that. It's better in the long run to stick to one or the other. That's why the legacy scripting setting was ultimately removed, so we don't have to have and maintain two separate modes.

  • Here's our SDK guide on script minification.

    I can't comment on why other people make things. Sometimes people make things that look like they improve security, but are actually pointless. You have to understand what you're doing, why you're doing it, what you're trying to protecting against, and whether certain measures will actually be effective.

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  • Use the Wake Lock feature of the Platform Info object.

  • For what it's worth, minification and obfuscation often refer to the same thing. Advanced minification in Construct also does a lot of obfuscation, merely because almost all variable/function/property names get renamed to short, meaningless names. In this sense it's both smaller and more obscure, so it is both minified and obfuscated.

    If a third-party addon does not work with advanced minification, contact the developer and ask them to fix it. It should be relatively straightforward to support, and we have documentation specifically covering it.

  • You used a swear word that I have edited out. Please refer to the Forum & Community guidelines.

  • I apologise for the inconvenience. Part of the problem is that the developer who originally wrote the addon has since left. The other part of the problem is as ever we just have too many things to do.

  • Modern browsers treat localhost as a secure origin, so you should not need to use SSL.

  • See memory usage in the manual. Lots of separate objects is much, much better than a single object with loads of animation frames. The reason is Construct's memory management only loads entire objects at a time, covering all their animation frames across all animations. One object with 3000 frames will mean you have to load all 3000 images in to memory any time any of those images are used. 3000 separate objects with a single image means Construct can only load the ones that are actually used in to memory, which is far more efficient.

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Ashley

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