Why would you want that? The quality will look poor if you scale it, whereas using a Text object will display with better quality.
I know, unfortunately links to specific lines in a file go stale over time as the file is modified. Perhaps links to text snippets like this would work better... but those will go stale too if things are renamed. I'm not sure there's any good way to consistently link to a snippet of code in a file that changes over time.
Obviously Construct has built-in collision detection and you can use that from both event sheets and JavaScript coding. But if you want to run in a separate thread you need another solution, and that's what I've done for this project. I could've instead chosen to use the built-in collision detection, but then I couldn't use multithreading, which would reduce the overall performance. I went in to detail about this architecture and its various tradeoffs in the architecture blog post.
The fact you can even do custom collision detection in a separate thread to the runtime is actually pretty cool I think! It shows Construct's flexibility: use the built-in collisions if you like, or write your own custom implementation in a separate thread. That could then even be split off in to something like a dedicated server running in node.js. Not all tools provide that kind of range of options.
As we get close to a stable release we usually reduce the number of changes in order to help things stabilise and try to ensure the stable release is reliable. So you can expect releases to usually get a bit smaller as we get close to a stable update!
See this thread about suggestions if you want to propose new features. Please note we get far, far more feature requests than we could possibly act on, so this system is designed to help us prioritise.
Please report any issues here following all the guidelines: github.com/Scirra/Construct-3-bugs
Updates are not mandatory - you can choose whichever release you want to use on the releases page. If you work in a team, your whole team need to upgrade at the same time. That's a part of project management that your team will need to handle - software can't handle that for you.
If you install the stable version, then the installed version will always update to the latest stable release, and if you install a beta version, then the installed version will always update to the latest beta release. That should always work consistently, and if it doesn't, please file an issue.
You can choose which version of Construct you use on our releases page.
Everyone on the team needs to be on the same version of Construct, because save files are not backwards compatible. So make sure if you upgrade, everyone does it at the same time. Even if something goes wrong, source control lets you roll back to a working version at any time.
FWIW I'm using GitHub with my own game project and so far it's working out great.
FWIW, all keyboard shortcuts are listed in the manual.
As noted at the top of this guide, the Chrome web store has retired support for apps, and this information is preserved for archival reasons only.
The system 'Pick nth instance' condition does that.
I believe the 3D object is a third-party addon, so not something we are responsible for supporting or documenting.
You can already use value tweens for purposes like that.
There will be multithreading - that's explained in the next blog.
Steering/flocking is a really tough problem. I'm not sure how I'll tackle it yet, but I do think it's a really important part of it, so I'll definitely spend some time to get it right and blog about the results.
We routinely deal with feedback from users with large event-based projects and make improvements based on that feedback. We did it just this week with improvements to search in r312, for example. And 80% of my time remains on that kind of work. This is just a side project focusing on the coding features of Construct. I've already addressed many other points in both this blog post and these comments.
This violent language like "punch in the guts" and "stab in the back" is unacceptable. Please see our Forum & Community guidelines. You can disagree but you don't have to use language like that. I am going to stop responding to such remarks and may take moderation action if it carries on in future. I'll be carrying on with this project, and nobody has to follow it if they don't like it.
Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.