Please see this thread for feature suggestions.
Doesn't the TagAtPosition expression added in this release already do that?
For small projects it means typing in much larger numbers which I thought makes it a bit more cumbersome. I'm also reluctant to change any really long-standing features by default as it messes with people's expectations - there's years and years of tutorials, lesson plans, videos etc. which might talk about UIDs working differently, or somehow be broken if they expect incremental UIDs, so I try to be cautious about changing core things like this by default.
If you get a black screen with WebGPU enabled but it works with WebGPU disabled (using WebGL), it's probably a bug, so please report it!
Anisotropic filtering is different to antialiasing.
Currently the way permissions work for the File System Access API is it only grants access to files and folders the user has specifically chosen with a picker. However it can remember that access across sessions.
It should work after a web export, but it depends on how the itch.io site works. For example if it runs your game in an iframe but doesn't give the iframe clipboard permission, it may not be possible to access the clipboard. It's probably something the itch.io developers need to look at.
All past releases are available on the releases page. We realized this change could have backwards compatibility implications which is why we also posted this forum thread with detailed information and workarounds. As that thread notes, if your project is affected, it's likely it already had a bug on high refresh rate displays, and the fix at least makes it consistent.
See this thread about the suggestions platform.
This release has no changes since r343. Is the problem in that release as well? As ever it's best to report any problems to the issue tracker following all the guidelines so we can properly investigate.
You can store text in Binary Data ('Set from text' action, 'GetAllText' expression) so it lets you do both.
The Cryptography plugin does have one-way hashes - not MD5, but SHA-256, SHA-384 and SHA-512, all more modern replacements for MD5, but the same principle of a one-way hash.
If you choose a file and then click the 'Hash' button, it produces a hash of the contents of the file.
Currently the Cryptography plugin uses password-based AES-GCM encryption. It's possible other alternative encryption algorithms could be added in future through.
If you run in to any problems please file an issue following all the guidelines.
Member since 21 May, 2007
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Wider technology issues from Ashley's perspective.