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It's time to deal with the bane of online multiplayer games: Lag . Previously Command & Construct just displayed raw network updat... Read more
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Once again we're reaching the end of a busy year where the team worked hard and got a great deal done, aiming to bring you the bes... Read more
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In September I started part-time development of a real-time strategy (RTS) game in Construct using Javascript coding. I've been po... Read more
  • Date icon Posted 
  • Read time icon~8-13 mins read time
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In the previous devlog I focused on getting intense multiplayer combat with 1000 units to use just 50kb/s bandwidth. Now it's time... Read more
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After the last devlog I had the basic controls for scrolling and zooming a larger level. Mostly for a laugh, I threw in 1000 units... Read more
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  • Read time icon~9-14 mins read time
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In the week or so since the last devlog I've mostly been working on mouse and touch input, as you can see from the commit history... Read more
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Since the last devlog I've been working to get to a minimally playable game. Units now have turrets, they can fire at each other,... Read more
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You can now play a minimally multiplayer version of the RTS live online at CommandAndConstruct.Com ! It's an unoptimized export ru... Read more
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Since the last blog I've added some very basic interactivity. You can click to select units, and click somewhere else to move the... Read more
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Since my first blog I've been putting together the overall architecture of the game. You can see some of the initial work in the c... Read more
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Ashley

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Member since 21 May, 2007

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