See the Steamworks addon documentation here.
There is a comprehensive list of changes in the beta releases in all intervening releases - they're all linked at the start of the release notes. I don't believe anyone reported any such issues during the beta period - if you can please do file an issue about any new problems and if they are regressions since the previous stable release they will be prioritized.
The File System plugin lets you directly access files and folders in special paths like AppData in Windows WebView2 and Linux CEF exports, and in the next release cycle it'll support macOS WKWebView too.
Greenworks is for NW.js and Steamworks is for Windows WebView2 and Linux CEF. You can probably have both in the same project and only one will work depending on the platform, but I'd recommend only one or the other per project.
They disappear once you add them to your project.
That means you opened dev tools for the editor, not preview. The message includes the text: "Note: this is the developer tools console for the Construct editor. If you're looking for developer tools for preview, be sure to open developer tools for the preview window instead."
Make sure the preview window is focused when you press F12.
Please report the problem to Nord VPN!
Please contact Valve for support with the Steam Overlay - it's implemented entirely by Steam and completely out of our hands, there is virtually nothing we can do to change how it works ourselves.
The File System manual entry does say Windows WebView2 is an exception and can write files directly without prompting - see the section "Accessing known folders". The new Linux CEF export option is also an exception (but is currently in beta - the manual will be updated when it's stable), and in future macOS WKWebView will be supported too.
There's a section describing how you can set this up in the 'Documentation' tab of this addon.
Yes, this is possible with the File System plugin in the Windows WebView2 and Linux CEF export options, and it will be coming to macOS WKWebView soon too.
Put an image in to a Binary Data object, and then use the 'Write binary file' action. The 'Taking screenshots' and 'Voice recorder' examples demonstrate this.
This is already possible.
We mentioned in the release notes it's difficult to maintain and seems to have little usage. Also note it's an iOS-only feature so has nothing to do with Android.
Member since 21 May, 2007
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